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Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Thu May 14, 2009 6:38 pm
by sauer2
Has been a while, but.. is Löve on pandora still a topic?

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Thu May 14, 2009 7:15 pm
by rude
Yes, by all means. It is just not a priority. Need to stabilize the desktop versions first.

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Thu May 14, 2009 8:07 pm
by sauer2
Awesome! I think i'll make make my (planned) games resolution fit to the console, then.
thank you

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Thu May 14, 2009 8:55 pm
by rude
You should probably not wait for LÖVE to be available on Pandora. I have no idea when that is going to happen.

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Thu May 14, 2009 10:57 pm
by osgeld
rude wrote: I have no idea when that is going to happen.
noone really knows when pandora is going to happen either

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Fri May 15, 2009 7:06 pm
by sauer2
Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Mon May 18, 2009 1:08 am
by qubodup
sauer2 wrote:Well, there is activity on their blog...
OK, another question: How much RAM does LÖVE need completely without loaded files?
O_O_O_O_O.... you can test it............... ( do you need instructions? I think `ps aux` is all you need..)

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Mon May 18, 2009 12:45 pm
by sauer2
about 21 MB.

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Wed May 20, 2009 1:02 pm
by rude
That much, huh? I remember from earlier testing that using SDL video accounts for at least 10MB.

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

Posted: Wed May 20, 2009 7:21 pm
by sauer2
What's surprising about all the other libs taking 11 MB?
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.