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Re: LuaTroid (is only a clone in terms of mechanics)

Posted: Fri Oct 01, 2010 12:43 am
by Jasoco
Walking doesn't go slow but jumping still does.

Re: LuaTroid (is only a clone in terms of mechanics)

Posted: Fri Oct 01, 2010 1:56 am
by MaskedRetreiver
Ah, yes, it's that quadratic thing: I had the individual timesteps using dt but not the acceleration. Will see to that after the chores and hopefully have time left over to add the actual ability to land on objects tonight.

Re: LuaTroid (is only a clone in terms of mechanics)

Posted: Fri Oct 01, 2010 6:00 am
by MaskedRetreiver
Okay! DT should be fixed, also got first-stage platforming working. Single-tile tracking will only get me landings though, to detect other collisions I need to be tracking the tiles surrounding the player.

Basically avoiding the physics library at the moment, I think that's more for kinematic simulations than good ol' run 'n jump.