Image vs Graphics

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rude
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Re: Image vs Graphics

Post by rude »

ImageData is indeed just the decoded pixels stored in regular memory. Image (love.graphics) represents a non-changeable OpenGL texture stored in GPU memory. Sending a texture to the GPU is expensive. You don't want to do this every frame.

Also note that when you do:

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i = love.graphics.newImage("foo.png")
What "really" happens is:

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f = love.filesystem.newFile("foo.png")
id = love.image.newImageData(f)
i = love.graphics.newImage(id)
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bmelts
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Re: Image vs Graphics

Post by bmelts »

MaskedRetreiver wrote:Huh. In my case I'm using imageData so I can use the :paste method to slice up tile files into their own graphical contexts... perhaps there's something in graphics I'm missing?

For example, all these have to be imageData:

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--a 640x480 graphic is 20x15 tiles
for j=0,14 do
	for i=0,19 do
		tileImagepile[i+j*15]= love.image.newImageData(32,32)
		tileImagepile[i+j*15]:paste(TilesImageData,0,0,32*i,32*j,32,32)
	end
end
You definitely want Quads for that.

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--a 640x480 graphics is 20x15 tiles
tiles = {}
tileImage = love.graphics.newImage("tiles.png")
local tw = tileImage:getWidth()
local th = tileImage:getHeight()
for j = 0, 14 do
     for i = 1, 20 do -- to work with Lua's 1-indexed array system
          tiles[i+j*20] = love.graphics.newQuad(32*(i-1),32*j,32,32,tw,th)
     end
end
Then, to draw a given tile, simply:

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love.graphics.drawq(tileImage, tiles[tileNumber], x, y)
For reference: love.graphics.newQuad and love.graphics.drawq.
MaskedRetreiver
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Re: Image vs Graphics

Post by MaskedRetreiver »

Is drawing quads any faster than drawing images, or just easier? I think to get performance I'll still have to break my game world up into big chunks and save them for rapid single-command display...
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bartbes
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Re: Image vs Graphics

Post by bartbes »

It most certainly saves memory, and depending on how often you generate the images it's faster.
MaskedRetreiver
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Re: Image vs Graphics

Post by MaskedRetreiver »

Yep, I benchmarked drawing a load of tiles against my current method and it's definitely faster. I'm still going to be drawing my screen in big chunks of tiles pasted together, but I'll probably switch to quads eventually for the speed boost. Thanks Love Forums!

(Seriously, this forum is amazingly friendly. Over at Allegro.cc you get keelhauled for even being a /little/ out of your depth.)
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bartbes
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Re: Image vs Graphics

Post by bartbes »

Well, we do it more covertly, in your sleep we sneak up to you, and then (redacted). Or not.
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kikito
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Re: Image vs Graphics

Post by kikito »

Yeah, I asked one simple question one day, and the next day I woke up and someone had drawn a moustache on my face.
I just assumed it was bartbes.
When I write def I mean function.
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Robin
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Re: Image vs Graphics

Post by Robin »

kikito wrote:I just assumed it was bartbes.
Oh, that was me. The big hole in the side of your house with the dead dolphin fetuses was bartbes. (You did that yesterday, didn't you, bartbes? Or were you going to do that tomorrow after all?)
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