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Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 2:14 am
by Jasoco
From what I could tell reading the "rules" was that the image and text should remain the same proportion. So if I shrink the image, I have to shrink the text proportionately.
I'll whip up an identical text image in PhotoShop for you to include with the project so people can choose which text rendering to use. I find that rendering really hard on the eyes and being a perfectionist, if it doesn't look the slightest right to me, I will change it or not use it at all. I personally thought it looked better when it was using the Vera font Löve uses.
And it is way too big for my taste at the default size. It looks wrong on my splash screen which is where I currently display it.
- Screen shot 2010-09-18 at 10.09.53 PM.jpg (73.65 KiB) Viewed 3452 times
Of course, it's all for display right now as none of that is present in my current demo.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 2:27 am
by leiradel
Jasoco wrote:From what I could tell reading the "rules" was that the image and text should remain the same proportion. So if I shrink the image, I have to shrink the text proportionately.
Good. Maybe I could add scale parameters to the draw method...
Jasoco wrote:I'll whip up an identical text image in PhotoShop for you to include with the project so people can choose which text rendering to use.
Thanks very much! I think the font rendering is a little blurry, that's why I decided to use the image. But yeah, it definitely needs some love.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 2:35 am
by Jasoco
Here you go. Mine uses PhotoShop with its "Smooth" AA. The font is 14 pt Bold. I made both a Helvetica and a Poor Mans Helvetica... I mean Arial version. The Helvetica one is 1 pixel lower because of AA on the top of the font. I love Helvetica, but I think the Arial one came out better.
rating-texts-smooth.png
rating-texts-smooth.png
It should line up exactly with the original image. Not sure how well the image will scale via Löve. Which is why I prefer to scale myself beforehand. If I were to use this, I'd make the images part of my main image sheet and use Quads instead. Actually, I'd make the whole thing including text one big image quad with the logo and text all in one and forego the .lua file inclusion since that's really how it is in the end. One big image that gets displayed at startup.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 3:02 am
by leiradel
Jasoco wrote:Here you go. Mine uses PhotoShop with its "Smooth" AA. The font is 14 pt Bold. I made both a Helvetica and a Poor Mans Helvetica... I mean Arial version. The Helvetica one is 1 pixel lower because of AA on the top of the font. I love Helvetica, but I think the Arial one came out better.
Much better than the engine rendering, but not quite good as the Windows rendering. If you type the ratings text in Word or any other text processor and select, say, Arial bold, you'll see that the result is much better.
I've just tried it and I think the result is much better, what do you think? The problem with my previous image was definitely with the kerning...
- rating-texts.png (11.17 KiB) Viewed 3450 times
Jasoco wrote:If I were to use this, I'd make the images part of my main image sheet and use Quads instead. Actually, I'd make the whole thing including text one big image quad with the logo and text all in one and forego the .lua file inclusion since that's really how it is in the end. One big image that gets displayed at startup.
You're right, the tigrs utility is a helper function that makes it easy to generate a rating box without having to use an image editor but it doesn't offer much flexibility.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 3:12 am
by Jasoco
No, see. That's hard on my eyes. OS X renders much better IMHO. Windows is too rough. OS X smooths text out for print. But it is better than the first one was.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 3:24 am
by leiradel
Jasoco wrote:OS X renders much better IMHO.
Could you try to type the ratings into a text processor in OS X and take a screen shot?
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 3:29 am
by Jasoco
- Screen shot 2010-09-18 at 11.26.39 PM.PNG (30.2 KiB) Viewed 3447 times
Looks really nice to me.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 3:33 am
by leiradel
Mind if I use that image? It's really better than the one from Windows.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 6:10 am
by Jasoco
Go right ahead. It's yours. Adjust it however you need to. Crop it. Change it. Whatever.
Re: The Independent Game Rating System
Posted: Sun Sep 19, 2010 2:58 pm
by leiradel
Thanks! I'll release a new version with this image soon.