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Re: "Terus" project teaser

Posted: Sat Sep 04, 2010 1:52 pm
by mikembley
Tesselode wrote:Now it's looking a lot like that one arcade game which I can't remember the name of.
Could it be Galaga:

http://www.youtube.com/watch?v=NW-ydFFK ... re=related

or even N2O:

http://www.youtube.com/watch?v=dDQXjFnT ... re=related

Re: "Terus" project teaser

Posted: Sun Sep 05, 2010 12:34 am
by Taehl
We've never even seen that second one before, but it's the right genre. Here's a new video:


Link to the vid in case Youtube's still being stupid about embedded videos...

Since the last video, we've added collision, shooting, special effects, enemy wave spawners, non-polar object support, and a bunch of little things deep in the engine. It looks more like a game, now. The music in the vid is intended to be to the boss theme song. The menu graphics, like everything else, are very work-in-progress.

Interesting to note: So far, we /aren't/ using the Love's particle system. Rather, the effects (as well as everything else) are all handled by my custom-made "object" system.

I've been working hard on keeping the level format as simple as possible. Here's the level's data for spawning the enemies in the video:

Code: Select all

waves = {
	{	start = 60, type = "enemy1",
		delay = 30, number = 8,
		-- bNotTargets = false,
		properties = {AI={
			{AI.leave},
			[30] = {AI.clockwise},
			[60] = {AI.leave},
			[120] = {AI.counterclockwise},
			[180] = {AI.seek},
			[210] = {AI.straight, AI.shoot_target},
		}},
	},
	{	start = 360, type = "enemy1",
		delay = 30, number = 4,
		properties = {angle=2, AI={{AI.straight}}},
	},
	{	start = 375, type = "enemy1",
		delay = 30, number = 4,
		properties = {angle=-2, AI={{AI.straight}}},
	},
	{	start = 720, type = "enemy1",
		delay = 30, number = 2,
		properties = {radius=12, angle=0, AI={{AI.seek}, [300]={AI.strafeleft, AI.shoot}}},
	},
},
Not bad at all, in my humble opinion.

Re: "Terus" project teaser

Posted: Sun Sep 05, 2010 10:07 am
by thelinx
Very, very cool.

Re: "Terus" project teaser

Posted: Sun Sep 05, 2010 2:12 pm
by Tesselode
thelinx wrote:Very, very cool.

Re: "Terus" project teaser

Posted: Mon Sep 06, 2010 5:15 am
by Taehl
Some concepting...

Image

Re: "Terus" project teaser (new vid and pics)

Posted: Mon Sep 06, 2010 6:43 pm
by Luiji
Looks pretty cool.

Re: "Terus" project teaser (new vid and pics)

Posted: Mon Sep 06, 2010 9:27 pm
by vrld
That looks promising. Can't wait to play it :)

Re: "Terus" project teaser (new vid and pics)

Posted: Wed Sep 08, 2010 8:52 pm
by VideroBoy
I think I remember seeing an NES game that looked like this.

Re: "Terus" project (tech demo)

Posted: Fri Sep 10, 2010 8:55 am
by Taehl
We've released a tech demo. See the first page for the download link.

Re: "Terus" project (tech demo)

Posted: Fri Sep 10, 2010 7:22 pm
by knorke
nice.
from watching the video, maybe the stars should move faster the farther away they are from the center to give this "flying through stars in 3d" feeling.
ie like the windows screen saver.