Re: Will we ever see LuaJIT powered LÖVE?
Posted: Sun Feb 24, 2013 11:03 am
In case that wasn't sarcasm (and for other people reading along): Like trying to fit 3d into a 2d engine .
3D in this case is just doing a lot of math. The same amount of calculations could be used for any kind of game really. LuaJIT helps in the process by making calculating much faster no matter what you're doing, so it's a Win-Win either way when using the LuaJIT version.bartbes wrote:In case that wasn't sarcasm (and for other people reading along): Like trying to fit 3d into a 2d engine .