Page 2 of 4

Re: Hi...

Posted: Tue Jun 29, 2010 10:31 pm
by Robin
Level editor == goodness, however it is true the generated levels will have to be edited by hand. The thing is, reasonably advanced level building includes a considerable amount of typing (dialogue, precise specification of attributes, ...) and a game windows is an inherently clumsy environment for typing. If you just make sure the editor outputs clean, readable code, and your game has a consistent, relatively simple and well-documented level API, and your level designer will... OK, I lost my train of thought. But you get my point, right?

(Also,
Python may be a lingua programmandi non grata around here, but it is really a great language. Partly because pretty much any tricky problem you may need to solve already has been solved, and is available in the standard library:

Code: Select all

import complexity
if complexity.p_is_np():
    print "P=NP"
else:
    print "P!=NP"
Q.E.D.)

Re: Hi...

Posted: Wed Jun 30, 2010 12:07 am
by Jasoco
I remember TNTBasic. I used that until the community died. Now it's just stagnant and dead. Good riddance. Löve is so much better.

Re: Hi...

Posted: Wed Jun 30, 2010 1:44 am
by Snow
Jasoco wrote:I remember TNTBasic. I used that until the community died. Now it's just stagnant and dead. Good riddance. Löve is so much better.
I recall seeing your name around the forums there. ^^ I was Jacob there. You may recall visiting http://tntbasicfiles.sitesled.com/ ? Ha trusty Sitesled, I haven't visited that site in like a year but it's still there. :P When I found Love it was like TNTBasic++ but TNT got me started on the concepts of game programming so it was a good find anyhow.

Re: Hi...

Posted: Wed Jun 30, 2010 5:31 am
by Luiji
Just looked it up, appleide was there, too!

Re: Hi...

Posted: Wed Jun 30, 2010 6:50 am
by Robin
Luiji wrote:Just looked it up, appleide was there, too!
*Gasp*

Is this some kind of LÖVE CLUB: The Origin? :P

Re: Hi...

Posted: Wed Jun 30, 2010 7:23 am
by bartbes
Quiet robin, we haven't sold the rights to a prequel yet.

Re: Hi...

Posted: Wed Jun 30, 2010 4:02 pm
by Luiji
But we're already at post-production!

Re: Hi...

Posted: Wed Jun 30, 2010 7:08 pm
by Maggots
Just a little advice from my part (which may or may not be good), you should try the MiddleClass library for classes instead of doing all that the longer way. Of course, that's just 'cause I'm lazy.

Very good job by the way, if I may say so myself. :awesome:

Re: Hi...

Posted: Wed Jun 30, 2010 7:38 pm
by Snow
Maggots wrote:Just a little advice from my part (which may or may not be good), you should try the MiddleClass library for classes instead of doing all that the longer way. Of course, that's just 'cause I'm lazy.

Very good job by the way, if I may say so myself. :awesome:
Cheers dude. :nyu: I'm actually using a little class script already that I found here: http://www.rtsoft.com/forums/showthread.php?t=1466
I wouldn't go without easy classes. :P

And whaddayaknow, upgrading from linuxMint 8 to 9 fixed all the video conversion massacres I was having, so: http://www.queatz.com/files/preview.mp4 (about 6mb, lossy quality)

Re: Hi...

Posted: Wed Jun 30, 2010 7:48 pm
by Maggots
Maggots wrote:Cheers dude. :nyu:
Hey! :D
Maggots wrote:I'm actually using a little class script already that I found here: http://www.rtsoft.com/forums/showthread.php?t=1466
Oh, I should have known.
Maggots wrote:I wouldn't go without easy classes. :P
We're all lazy here and there, aren't we? :ultraglee:
Maggots wrote:And whaddayaknow, upgrading from linuxMint 8 to 9 fixed all the video conversion massacres I was having, so: http://www.queatz.com/files/preview.mp4 (about 6mb, lossy quality)
I'm kind of in the dark about this. Then again I use Windows.