Not all good games are frustrating (at least not all the way through). I.e. Banjo-Kazooie.
Push is fun.
Push ver.0.0.0.0.0.0.1
Re: Push ver.0.0.0.0.0.0.1
Good bye.
- hertzcastle
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Re: Push ver.0.0.0.0.0.0.1
cheers luiji. yea, i take back what i said about frustration, just downloaded a couple of "thatgamecompany" games. really ambient, clever, subtle titles.
i'm using a lot of the code from push to write a different game that's gonna be a lot less intimidating control-wise. i think i missed out on the simplicity of 2d completely with push, ended up just getting more and more annoying rather than more enjoyable. i really like the way love + lua lets you experiment with gameplay ideas, it's exactly what you need when you're starting out.
so, yea.. hopefully next game will be a bit better
i'm using a lot of the code from push to write a different game that's gonna be a lot less intimidating control-wise. i think i missed out on the simplicity of 2d completely with push, ended up just getting more and more annoying rather than more enjoyable. i really like the way love + lua lets you experiment with gameplay ideas, it's exactly what you need when you're starting out.
so, yea.. hopefully next game will be a bit better
- qubodup
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Re: Push ver.0.0.0.0.0.0.1
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- hertzcastle
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- Location: brighton, uk
Re: Push ver.0.0.0.0.0.0.1
cheers dude! definitely gonna keep developing it.x
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