trAInsported

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Larsii30
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Re: trAInsported: Alpha testers needed

Post by Larsii30 »

the save folder also contains a "AI" folder. The AI folder near the .love also don't have a tutorialAI2.lua in it.
Germanunkol
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Re: trAInsported: Alpha testers needed

Post by Germanunkol »

Larsii30, thanks for reporting!
The AI folder in the save directory was still there from previous test, forgot to remove the code that creates it.
I attached a new version, can you replace your trAInsported.love with this new one and try again? If it crashes again, please tell me the last few lines in the console (start with the --console command line option).
Thanks!

I hate how directory manipulation is so hard in Löve :( ... and I don't want to move everything to the save directory. But maybe I have to. The problem with using the save dir was that I can't enumerate there... I can't use global paths. That's why it gets complicated.
Attachments
trAInsported.love
Windowze Test
(2.87 MiB) Downloaded 189 times
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Darky
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Re: trAInsported: Alpha testers needed

Post by Darky »

Germanunkol wrote:Hm, I thought I had fixed this. Can you go a little into detail? What went wrong?
Is it rendering the wrong map? This is all threadded... that's why it got pretty complicated.
Ok , I'll do my best : (screenshot marathon !!)
here's how I run the game :
Image
Image
so far, so god.
Then the map is rendering :
Image
and everything seems to work perfectly :
Image
So I load the tutorial1 map and...
Image
Everything works perfectly.. damn, it was buggy last time.. But wait ! I hit "End Match" and the online game is rendering again : Image
and here comes trouble :
Image
Image
And if I load a tutorial (let's say tutorial 2), trains are off the rails again (is that a correct sentence ?)
Image
---
I hope I have been of some help !
http://darky-ben.fr/Xut my webcomic (french)
Germanunkol
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Re: trAInsported: Alpha testers needed

Post by Germanunkol »

Thanks a lot for the detailed explanation!
I'll try to recreate this situation on my side.

For one thing: To play the tutorials, you need to cd into the Folder first. Because the working directory needs to be the one containing the AI folder.
So in your case:

Code: Select all

cd /Users/darky/Downloads/trAInsported_01/
love trAInsported.love
And run it without (!) the --host trainsportedgame.no-ip.org option to play the tutorials. That way it'll only look for connections on localhost which it won't find. Then the tutorials should work fine because they won't interfere with the server's map.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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Darky
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Re: trAInsported: Alpha testers needed

Post by Darky »

Yeah, I already am in my game folder, And , I already tested the tutorials without the "--host" part.
It was just to mention the bug !
http://darky-ben.fr/Xut my webcomic (french)
Germanunkol
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Re: trAInsported: Alpha testers needed

Post by Germanunkol »

Has anyone gotten it to work on windowze with the update I posted 4 posts ago?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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Roland_Yonaba
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Re: trAInsported: Alpha testers needed

Post by Roland_Yonaba »

Hi,
I am willing to try, as it looks gorgeous. But I can run it on my computer. It just crashes when I attempt to run it, saying love stopped working.
I am on Windows 8, x64. Do I need to have some minimum specs to run it ?
Germanunkol
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Re: trAInsported: Alpha testers needed

Post by Germanunkol »

Here's how it should work on windows:
- Download the file in the first folder. Extract the .zip
- Download the second file I posted, a few posts back, replace the .love with this new one
- open a console, use "cd" to get into the directory where the .love file is. Example:

Code: Select all

E:
cd E:\Downloads\trAInsported
- run the game: (make sure to use the right path to your Love.exe and the --console option)

Code: Select all

C:\Program /Files\Love\Love.exe trAInsported.love --console
Could you try that for me? It would help a lot! And if it crashes again, can you tell me the stack backtrace and exact error message printed in the console?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Germanunkol
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Re: trAInsported: Alpha testers needed

Post by Germanunkol »

Yay, Ochros submitted his first ai. Watch it beat my ai by using the host option...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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Roland_Yonaba
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Re: trAInsported: Alpha testers needed

Post by Roland_Yonaba »

Germanunkol wrote:Here's how it should work on windows:
- Download the file in the first folder. Extract the .zip
- Download the second file I posted, a few posts back, replace the .love with this new one
- open a console, use "cd" to get into the directory where the .love file is. Example:

Code: Select all

E:
cd E:\Downloads\trAInsported
- run the game: (make sure to use the right path to your Love.exe and the --console option)

Code: Select all

C:\Program /Files\Love\Love.exe trAInsported.love --console
Could you try that for me? It would help a lot! And if it crashes again, can you tell me the stack backtrace and exact error message printed in the console?
Yeah, sure. I just tried, and it still fails.
Image
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