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Re: platformer moving background and enviroment

Posted: Fri Apr 09, 2010 8:12 pm
by mufty
bartbes wrote:Found the problem, you will see it when you draw the box around the player shape, you'll see the bounding boxes actually collide correctly.

(btw, you can draw a bounding box using love.graphics.polygon("line", self.shape:getPoints()), which might be a lot easier, and supports non-square bounding 'boxes')

EDIT: Oh, and nice graphics!
Thanks very much you made my day :)

About the graphics thanks a lot I do my best Gongo (that's his name) is my pride you'll see much of him for sure ;)