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Re: Idea: Project Lovechild
Posted: Mon Mar 29, 2010 7:06 pm
by zachwlewis
I've got a 17-year-old cousin who wants to program (but, I think he's taking C classes in school, so he may already know too much).
Since this is in conjunction with LOVE, I think that all tutorials should ultimately wind up making some kind of "game" (or parts of one).
So, the array tutorial can cover storing the number of packages in a train car, then the loop tutorial can cover displaying them. Let them flow into each other, so a student can program for an hour, compile, and see shit happening.
Also, we should definitely have little quizzes and questions and assignments for those who want a structured approach at making their own code.
I could totally see using the
browser-based LOVE being useful as well, so kids can just code and play without having to figure out all the packaging and stuff.
Re: Idea: Project Lovechild
Posted: Mon Mar 29, 2010 8:58 pm
by Robin
zachwlewis wrote:I've got a 17-year-old cousin who wants to program (but, I think he's taking C classes in school, so he may already know too much).
I'm afraid that's too old. That's bartbes's age, and he is one of the greatest sources of NSFW-ness around here.
zachwlewis wrote:Since this is in conjunction with LOVE, I think that all tutorials should ultimately wind up making some kind of "game" (or parts of one).
So, the array tutorial can cover storing the number of packages in a train car, then the loop tutorial can cover displaying them. Let them flow into each other, so a student can program for an hour, compile, and see shit happening.
Marvellous. Especially the fecal matter. Kids love poop jokes.
zachwlewis wrote:Also, we should definitely have little quizzes and questions and assignments for those who want a structured approach at making their own code.
+1
zachwlewis wrote:I could totally see using the
browser-based LOVE being useful as well, so kids can just code and play without having to figure out all the packaging and stuff.
Yeah, although it needs to be a
lot more finished and polished for that.
Re: Idea: Project Lovechild
Posted: Mon Mar 29, 2010 9:13 pm
by zachwlewis
I'm ready to rock. I just need something to rock out on. Topics!
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 5:54 am
by Thursdaybloom
Robin wrote:There only is one tiny
obstacle.
You could always extend the shortening of Animation from An to Anim so that you're left with AnimAl. Kids f*king love animals!
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 6:05 am
by kalle2990
Thursdaybloom wrote:Robin wrote:There only is one tiny
obstacle.
You could always extend the shortening of Animation from An to Anim so that you're left with AnimAl. Kids f*king love animals!
This gives a
quite better way to show an animation example that is equal to the name and not inappropriate...
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 1:05 pm
by zachwlewis
Just to clarify, is this a project aimed directly at children, or aimed at children and beginning programmers?
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 1:06 pm
by bartbes
You can never aim a weapon directly at children.
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 2:06 pm
by zachwlewis
Gotta' account for splash damage, I suppose.
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 3:19 pm
by Robin
Children. Children interested in making games, learning how to program, etc.
Not sure how other people feel about this, but I think the LÖVE CLUB is a pretty good place for more mature beginners in programming.
The name AnimAl is interesting enough, and might turn out to be a very good idea.
Re: Idea: Project Lovechild
Posted: Tue Mar 30, 2010 3:30 pm
by snake
Project Lovechild?
(Sory if this project was intended to be serious)
Robin wrote:
Yeah, although it needs to be a lot more finished and polished for that.
Well if someone would help me than it would get polished a lot faster.
(Oh and there are some great Improvements coming soon i hope.
But still i am not sure if this project will be ever of any use for bigger games.)