Page 2 of 2
Re: [Pre][Alpha] Silence of the Blade [Tech Demo]
Posted: Mon Feb 04, 2013 2:24 pm
by KenJammin
I got an openGL issue, but i'm on a netbook.
On my main box at home i also have an A-10!
Re: [Pre][Alpha] Silence of the Blade [Tech Demo]
Posted: Mon Feb 04, 2013 6:55 pm
by NaSH
10$man wrote:NaSH wrote:Pretty nice. I'm doing something similar.
Thank you and good luck! What kind of FPS did you get?
Thanks to you too. My FPSs varies from 108 to 113. I got both Linux and Windows, and i've tested it in W7 (64 bits). And:
-AMD Athlon 64 X2 Dual Core Processor 4000+ (2.10 GHz);
-RAM: 3 GB;
Re: [Pre][Alpha] Silence of the Blade [Tech Demo]
Posted: Mon Feb 04, 2013 7:56 pm
by 10$man
Well, I'm glad to hear that everyone is getting acceptable FPS. I'll be implementing some optimizations soon, so that should definitely help.
KenJammin wrote:I got an openGL issue, but i'm on a netbook.
On my main box at home i also have an A-10!
Sorry to hear that :/
I'm sure that's not a problem I can fix very easily without delving into the Love2d source code and downgrading things to previous versions of OpenGL....
I think the problem with the shadow blob overlaying the character is something like this:
When I created the radial gradient for the lantern on GIMP, I did Transparent-Black, and it appears that in the center it puts a smaller radial gradient that is white, so that it looks brightest there. But because I am using the Alpha blend mode onto a black canvas, it makes no difference if the color is white or black, it will still be a shadow.
Don't know if that made any sense or not
UPDATE
Added better lighting. Try out the second SotB.love file (Entitled Update 1)