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Gamma unaware anti-aliasing in hardware transforms?
https://love2d.org./forums/viewtopic.php?t=1347
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Re: Gamma unaware anti-aliasing in hardware transforms?
Posted:
Wed Feb 24, 2010 9:30 am
by
bartbes
I thought FSAA was limited to 8 internally, and we (supposedly) don't use SDL in love.graphics.