Re: How would Love be for an MMO?
Posted: Tue Jan 01, 2013 4:31 am
Everyone sets out to make the next big WoW or MineCraft or DOOM, but you can't just jump into these things.
Though you say you're experienced. Then maybe you could do it. Löve could handle a large bulk of it. Especially if you keep it 2D since Löve has no actual 3D. (If you really want 3D and I mean real 3D, not hobbyist 3D like many of us have been playing around with lately, you're going to want to look into something like Unity.) But yes, it can handle it. As long as you don't expect it to be handling hundreds of thousands of people at once with a huge single server. The client side would be the easy part. Making the server side would be harder. But I believe you can probably make the server engine in another language as long as it is compatible with Lua's networking protocols? I dunno. I've never been able to figure out the Lua Socket stuff. One day I'd like to get some multiplayer stuff in a project, even if it's just a 2-4 player game. If only just to have something.
Though you say you're experienced. Then maybe you could do it. Löve could handle a large bulk of it. Especially if you keep it 2D since Löve has no actual 3D. (If you really want 3D and I mean real 3D, not hobbyist 3D like many of us have been playing around with lately, you're going to want to look into something like Unity.) But yes, it can handle it. As long as you don't expect it to be handling hundreds of thousands of people at once with a huge single server. The client side would be the easy part. Making the server side would be harder. But I believe you can probably make the server engine in another language as long as it is compatible with Lua's networking protocols? I dunno. I've never been able to figure out the Lua Socket stuff. One day I'd like to get some multiplayer stuff in a project, even if it's just a 2-4 player game. If only just to have something.