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Re: Gravitonik

Posted: Fri Jan 15, 2010 12:05 pm
by middlerun
Thanks for the feedback guys. I'll hopefully have the game more or less finished in a week or two. I'll think about tweaking it to be a little easier to control. And there will definitely be some cool sound effects, and probably some chiptunes for music.

Re: Gravitonik

Posted: Fri Jan 15, 2010 12:11 pm
by napco
Well, i think that for a game like this the difficulty level is ok... So, if i were you i wouldn't lower it ^^ Are you going to add some enemies?

Re: Gravitonik

Posted: Fri Jan 15, 2010 2:39 pm
by TechnoCat
This game is cool.

Re: Gravitonik

Posted: Sat Jan 16, 2010 1:30 am
by middlerun
napco wrote:Are you going to add some enemies?
Probably not, I want the focus to be on mastering the physics rather than avoiding enemies. I might have a star in some levels though, that kills you if you touch it.

Re: Gravitonik

Posted: Sat Jan 16, 2010 1:10 pm
by tiotags
The rotation is a bit hard to master but I like the idea for the game, I hope you have time to polish it :)

Re: Gravitonik

Posted: Sat Jan 16, 2010 1:49 pm
by Virox
Nice simple and addictive game :)

Re: Gravitonik

Posted: Sat Jan 16, 2010 4:23 pm
by TechnoCat
:neko: :neko: :neko:
under 15 seconds on level 1
under 15 seconds on level 1
Picture 2010-01-16 11_23_52.png (155.99 KiB) Viewed 4719 times

Re: Gravitonik

Posted: Sun Jan 17, 2010 12:52 am
by middlerun
That's nothing, I've been able to do it in about 12 seconds. :ultraglee: But then I've played that level about a million times just making sure everything works. Rest assured I've already changed the code so that it only shows the time to two decimal places (although it naturally shows up with only three decimal places on my computer, I guess love.timer.getTime() isn't as precise on Linux).

Re: Gravitonik

Posted: Sun Jan 17, 2010 1:37 am
by TechnoCat
middlerun wrote:That's nothing, I've been able to do it in about 12 seconds. :ultraglee:
Sounds like a challenge!

Re: Gravitonik

Posted: Sun Jan 17, 2010 9:53 am
by bartbes
middlerun wrote:I guess love.timer.getTime() isn't as precise on Linux).
It's not linux-specific but it's machine-specific.