Page 2 of 3
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sat Dec 29, 2012 7:22 pm
by holothurian
Well the environmental lights could be stronger than the player's light - so he feels like they are helpful - or you could add a background texture they affect, etc.
At the moment I am banging my head against canvases but later on I shall definitely correct some of those signs for you!
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sat Dec 29, 2012 9:19 pm
by srcn
Pretty nice game, really liked it. Keep up the good work.
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sat Jan 05, 2013 11:06 am
by Darky
the feeling is really awesome.
keep up the good work !
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sat Jan 05, 2013 11:06 am
by Darky
EDIT : sorry, double post.
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sat Jan 12, 2013 12:53 pm
by wssmith04
Agreed: nice work... keep at it!!!
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sun Jan 13, 2013 6:28 am
by kesac
What you have so far is great! Managed to beat your demo, but it took me a long time to discover the fall-off-platform-then-jump maneuver for the first level... Thank you for sharing.
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sun Jan 13, 2013 10:21 am
by Izzo
Awesome game!
It crashed on me twice, but I kept playing and I beat it, this should tell you how addictive it is
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sun Jan 13, 2013 1:09 pm
by Larsii30
thanks for all your kind words guys
Izzo wrote:Awesome game!
It crashed on me twice,...
Could you explain the "crash" a bit more ?
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sun Jan 13, 2013 2:43 pm
by Izzo
Larsii30 wrote:thanks for all your kind words guys
Izzo wrote:Awesome game!
It crashed on me twice,...
Could you explain the "crash" a bit more ?
Sure! Both times it happened when I interacted with an object.
The first time I bumped into the trampoline from the side rather than from the top - it froze and then windows shut it down (so it was technically a hang). The second time the same happened when I ran into a spinning wheel.
I know that sometimes LOVE had issues with audio in the past, but my sound card is burned so I have no clue what was going on with the sound at that point :/
Could be the collision itself, or since both objects create particle effects the problem might stem from that.
I spent some time and trying to reproduce it and eventually got this:
It froze for a while (notice the not responding), but this time I waited 1 minute or so and eventually got better and resumed as if nothing had happened. Hope this helps.
Re: [Platformer] GiLL Pre-Alpha Demo
Posted: Sun Feb 10, 2013 8:47 pm
by Darky
I tweaked your code to be playable with a xbox controller and.. It becomes a fantastic platformer !
Any chance we could try more levels ?