Re: Building Love2d with Vectors
Posted: Thu Dec 06, 2012 12:11 am
Yes, the only case being when someone generates bytecode instead of providing source *.lua files inside *.love package. But such practice was already criticized on this forum, and now such cases are really rare. Otherwise, everything works, but faster, and you get bit.* and ffi.* functions for free (those of course will work only with luajit-based love2d, no are not portable).seeker14491 wrote:Yeah, I did notice, but I didn't know it could be used with Love2D. Is everything compatible when used with Love2D?miko wrote:Did you notice that luajit is faster than lua-vec? Just use luajit-based love2d executables (as I always do).seeker14491 wrote:Using tables is very slow, as seen here: http://code.google.com/p/lua-vec/wiki/Benchmarks . Is there a way to build a modified version of lua and then make a modified Love2d?