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Re: FOUR - 20hours gamejam game by schattenkind
Posted: Wed Nov 14, 2012 3:25 pm
by Nixola
I think he also compiled it into bytecode:
josefnpat wrote:The decompilation was the only way I could run the game on linux,
Re: FOUR - 20hours gamejam game by schattenkind
Posted: Wed Nov 14, 2012 5:05 pm
by SiENcE
Robin wrote:SiENcE wrote:I'm a little bit irritated for the amount of work you put into decompilation or whatever you did to get the code.
That's no work at all. A merged LÖVE game is still a valid zip file, so it is no more work than getting the source from a .love. If you think that's a problem, don't use LÖVE. I happen to think it's excellent.
The the problem is already solved.
Re: FOUR - 20hours gamejam game by schattenkind
Posted: Wed Nov 14, 2012 5:12 pm
by SiENcE
josefnpat wrote:SiENcE wrote:
josefnpat wrote:
Was devmania an online event, or was it somewhere you guys got together and did this? Great for twenty hours. A few bugs, but nonetheless, a great prototype!
Thx. As you can see on the video on our website the event is an offline event
=>
http://www.devmania.org since 1999 (dusmania) (theoretical the first gamejam party of the world).
That sounds like so much fun! Are there some rankings and/or prizes?
Yes project prizes & gamejam prices. Coding starts at 15pm Saturday and ends 10am Sunday. It's a real challenge for all teams
.
There are a lot more videos about this event =>
http://www.youtube.com/results?search_q ... mania+2012