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Re: PointBatch prototype
Posted: Mon Oct 29, 2012 9:31 am
by slime
Keep in mind spritebatches do fall back to vertex arrays if VBOs aren't supported.
Re: PointBatch prototype
Posted: Mon Oct 29, 2012 11:33 pm
by Xgoff
slime wrote:Keep in mind spritebatches do fall back to vertex arrays if VBOs aren't supported.
right, this is something i'm planning on adding
although, i'm not sure why it's not working for Ref, since his gpu apparently supports GL_ARB_vertex_buffer_object. spritebatches decide on VBO/VA usage depending on the presence of that
could just be me fucking up the index buffer again somehow