I'll be working on that, but firs I want to reintroduce support for people without canvases
P.S: How could I sell more an open source project?
Compose (Yet another LÖVE project...Will I ever finish one?)
Re: Compose (Yet another LÖVE project...Will I ever finish o
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Compose (Yet another LÖVE project...Will I ever finish o
this is cool good fun for messing around with. i found a bug where if you double click in one of the grid cells it stops drawing the bottom line of that cell.
really nice work so far sir
really nice work so far sir
Re: Compose (Yet another LÖVE project...Will I ever finish o
That's a weird problem. I don't encounter it and a friend of mine does, but if I fix it then the upper line stops drawing on my pcfelix24 wrote:this is cool good fun for messing around with. i found a bug where if you double click in one of the grid cells it stops drawing the bottom line of that cell.
Thanksfelix24 wrote:really nice work so far sir
By the way, I just finished to add support for people without canvases. They won't have the aid lines, though
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Compose (Yet another LÖVE project...Will I ever finish o
why dont you just use spritebatches.. i hear that people who don't like spritebatches are just people who don't understand them..Nixola wrote:That's a weird problem. I don't encounter it and a friend of mine does, but if I fix it then the upper line stops drawing on my pcfelix24 wrote:this is cool good fun for messing around with. i found a bug where if you double click in one of the grid cells it stops drawing the bottom line of that cell.
Thanksfelix24 wrote:really nice work so far sir
By the way, I just finished to add support for people without canvases. They won't have the aid lines, though
(pity on you! )
Lua is not an acronym.
Re: Compose (Yet another LÖVE project...Will I ever finish o
I understand them (I'm using them in another (paused) project), I just don't like them so much
Anyway, it seems that I have to use them, otherwise I can't code scrolling for non-canavs people
Anyway, it seems that I have to use them, otherwise I can't code scrolling for non-canavs people
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Compose (Yet another LÖVE project...Will I ever finish o
... scrolling can be done in many ways other than canvas' and spritebatches.Nixola wrote:I understand them (I'm using them in another (paused) project), I just don't like them so much
Anyway, it seems that I have to use them, otherwise I can't code scrolling for non-canavs people
Lua is not an acronym.
Re: Compose (Yet another LÖVE project...Will I ever finish o
Not if I have to draw at least 88*128 (more than 11'000) squares every frame
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Compose (Yet another LÖVE project...Will I ever finish o
Would people please stop moaning about canvases? They are extremely useful and easy to use, and although sometimes games/programs can be made with a version that doesn't need them, if that can't be done then don't demand for them to be removed.
Great program, but for some reason it takes a buttload of time to start up, during which my computer thinks its crashed...
However, you're using a very strange way to draw a grid, which is actually just a whole lot of horizontal lines and vertical lines crossing each other.
ie, drawing 129 + 89 = 218 lines is a buttload faster than drawing 128 * 88 = 11264 squares - or to get even faster, you could draw 64 + 44 = 108 squares, since drawing operations always take the same time.
Great program, but for some reason it takes a buttload of time to start up, during which my computer thinks its crashed...
However, you're using a very strange way to draw a grid, which is actually just a whole lot of horizontal lines and vertical lines crossing each other.
ie, drawing 129 + 89 = 218 lines is a buttload faster than drawing 128 * 88 = 11264 squares - or to get even faster, you could draw 64 + 44 = 108 squares, since drawing operations always take the same time.
Re: Compose (Yet another LÖVE project...Will I ever finish o
Yes, I could draw the grid like that (or even with an image and a biiig quad), but the player can (and should, actually) play some notes, if he uses too many of them it'll be slowed down... Anyway, since I don't have to keep the tile IDs (because I can calculate it), I think I'll move to spritebatches
@Timmeh42: Since I used to moan (and I moaned very much) about canvases, I try to support people without them now
@Timmeh42: Since I used to moan (and I moaned very much) about canvases, I try to support people without them now
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: Compose (Yet another LÖVE project...Will I ever finish o
hang on, how does note-playing impact how you draw the grid? (juuurrrssst asking here, not intending to sound agro)
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