Your answer can't be about any aspect of security, sine source hiding can by definition only give security through obscurity, which is the same as "no extra security at all".T-Bone wrote:That said, I can't think of many reasons where it would be a problem that people can read your source code.
How Do I Compile Games For All Systems.
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- Robin
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Re: How Do I Compile Games For All Systems.
That wouldn't do anything except waste your own time. More importantly, you haven't addressed the second part of the T-Bone quote:
Help us help you: attach a .love.
Re: How Do I Compile Games For All Systems.
At least if you were to distribute the .exe instead of the .love, they won't be able to figure out how to use the source (unless of course they know about love2d).
Re: How Do I Compile Games For All Systems.
The hints are all inside the code though.Lüv wrote:At least if you were to distribute the .exe instead of the .love, they won't be able to figure out how to use the source (unless of course they know about love2d).
Lua is not an acronym.
Re: How Do I Compile Games For All Systems.
Yea, all they would have to do is google it...qaisjp wrote:The hints are all inside the code though.Lüv wrote:At least if you were to distribute the .exe instead of the .love, they won't be able to figure out how to use the source (unless of course they know about love2d).
unless they were 4
Re: How Do I Compile Games For All Systems.
Has hiding the source code ever prevented a game from being pirated?
Or to put it more polemic: Has anything ever prevented a game from being pirated?
Or to put it more polemic: Has anything ever prevented a game from being pirated?
Re: How Do I Compile Games For All Systems.
You could create some sort of complex login system and hide the source code so that only registered users can login and play. But that would involve a server...
- Robin
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Re: How Do I Compile Games For All Systems.
To play it you would still need to download the game to play it. The only way you can really make a difference is if the only thing the players get is a small program that sends key presses and mouse clicks to the server, and receives screen shots to show the player what is going on. That would be awful to play.Lüv wrote:You could create some sort of complex login system and hide the source code so that only registered users can login and play. But that would involve a server...
Not really. Just glancing at the executable should tell you that there is a .zip at the end of the file, and if you're somehow dumb enough to miss that, you'll find references to this thing called "LÖVE" all over the executable...Lüv wrote:At least if you were to distribute the .exe instead of the .love, they won't be able to figure out how to use the source (unless of course they know about love2d).
Help us help you: attach a .love.
Re: How Do I Compile Games For All Systems.
Any Linux computer sees .exe-files as zip-files basically, just double click it to view what's inside. It's easy to achieve on other OSes too. There truly is no way to prevent people from reading LÖVE source code.
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
Re: How Do I Compile Games For All Systems.
apparently you have not heard of MIINECRAFTRobin wrote:To play it you would still need to download the game to play it. The only way you can really make a difference is if the only thing the players get is a small program that sends key presses and mouse clicks to the server, and receives screen shots to show the player what is going on. That would be awful to play.Lüv wrote:You could create some sort of complex login system and hide the source code so that only registered users can login and play. But that would involve a server...
or lol, WoW, or any other login based game.
Wow...
- Robin
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Re: How Do I Compile Games For All Systems.
Oh, dear lord. I do not appreciate your tone. Show some respect for your elders.Lüv wrote:apparently you have not heard of MIINECRAFT
or lol, WoW, or any other login based game.
Wow...
I was going to write a reaction, but then I thought: "Let's stop this thread. It will pop up again in a few months, but that shouldn't mean we have to deal with this bullshit the whole time."
By the way, I spent this weekend playing Minecraft, among other games. It was fun, but tiring, because I barely got any sleep.
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