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Re: LÖVE 0.6.0

Posted: Thu Dec 24, 2009 8:19 pm
by Robin
bartbes wrote:I'll see if I can solve it tomorrow...
Great. I imagine this might turn away new lovers if it remains unsolved.

Re: LÖVE 0.6.0

Posted: Fri Dec 25, 2009 12:28 am
by nunix
anjo! I and other OSXies thank you heartily.

Re: LÖVE 0.6.0

Posted: Fri Dec 25, 2009 12:57 am
by Jasoco
Oh my... I guess now I should get around to porting my Adventure/RPG engine I've been putting off.

Re: LÖVE 0.6.0

Posted: Fri Dec 25, 2009 9:19 am
by bmelts
No problem nunix, hope everything works okay :nyu:

Re: LÖVE 0.6.0

Posted: Fri Dec 25, 2009 1:58 pm
by poorenglish
happy to see Love 0.6.0。
Can you supply the love 0.6.0 reference Manual 0.6.0 ZIP for downloading.
Merry Christmas

Re: LÖVE 0.6.0

Posted: Fri Dec 25, 2009 11:53 pm
by 10Print
Well done guys. Thanks anjo for all your hard work getting this working on OS X.

Re: LÖVE 0.6.0

Posted: Sat Dec 26, 2009 7:08 am
by Geti
Very nice present :D
Time to go port everything..

Also, the Demos and no-game screen are very cool. I'm considering using the song in the passing clouds demo in the opening "by me using love gamename main-menu" sequence to a small game, are there credits for it anywhere that I should include? It kicks ass! >:D
Looking over all the new/lost functions now, but I don't have much time. It's lovely to see all the work you guys put into this.

Re: LÖVE 0.6.0

Posted: Sat Dec 26, 2009 8:34 am
by little hacksaw
Tanks muchly, o ye who toil!

Re: LÖVE 0.6.0

Posted: Sat Dec 26, 2009 10:17 am
by bartbes
Fixing icons etc may take somewhat longer, it appears my largest HDD was tired of working.

Re: LÖVE 0.6.0

Posted: Sat Dec 26, 2009 11:40 am
by Sslaxx
bartbes wrote:Fixing icons etc may take somewhat longer, it appears my largest HDD was tired of working.
Ouch. Hope you got backups...