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Re: Bézier Curve - Getting back!

Posted: Mon Aug 06, 2012 3:23 pm
by Ref
Anickyan wrote:
Ref wrote:
I have had no problems regarding FPS, on my machine it stays at ~320 on Windows, and ~75 on Ubuntu.
Hmm! That's interesting as I get between 5 - 12 FPS depending on how far the end points are separated using your file.
With my bezier_spline file, I get 320 FPS constant drawing both the bezier & cubic spline curves.
But I only have a hand-cranked dual core (windows 7 - 2.1GHz) machine.
Anyone else seen this?
I have a Windows 7(64 bit) system running on a 2.1 GHz dual-core(width 4 threads - super-threading).
Hmm! The plot thickens. Can't image that 32 bits more ( I have a 32 bit system ) would make the difference.
Anyone have any constructive ideas as to the difference ( especially since I get 320 fps for my file and 5-12 with his even using Luajit)?

Re: Bézier Curve - Getting back!

Posted: Mon Aug 06, 2012 5:56 pm
by Anickyan
Ref wrote: Hmm! The plot thickens. Can't image that 32 bits more ( I have a 32 bit system ) would make the difference.
Anyone have any constructive ideas as to the difference ( especially since I get 320 fps for my file and 5-12 with his even using Luajit)?
In this case, the additional 32 bits does not do any difference. They basically just mean that you have less memory available(around 3.5 GB I think).