Re: Scaled up retro low res graphics issues.
Posted: Mon Aug 13, 2012 6:47 pm
Try this:
W to increase, S to decrease fake pixel size: Is this what you want?
Basically I divide every coordinate by a fake pixel size, round that to get rid of any decimal, then multiply by fake pixel size again.
W to increase, S to decrease fake pixel size: Is this what you want?
Basically I divide every coordinate by a fake pixel size, round that to get rid of any decimal, then multiply by fake pixel size again.