Hi, lovers.
Why you're using Love2d? What's Love2D's merit do you think?
I think Love is easy to learn, simple, and have friendly community, so I use love.
How about yours?
Why Love?
Re: Why Love?
Mainly I chose LOVE because it was in Lua, which I learnt in 2009 on ROBLOX (Do not recommend)
Your screen is very zoomed in...
Re: Why Love?
My interest in game development started a while back. At the time i used to play around with vb.net making silly useless apps, And attempted to make some games with it. Which didn't work out to well considering it's not really meant for such things. So i decided to do some reasearch on 2d game engines. I found a few, But the reason i decided to pick up löve is because it's free, The code didn't seem to intimidating and the community seemed friendly and active.
- Hexenhammer
- Party member
- Posts: 175
- Joined: Sun Feb 17, 2013 8:19 am
Re: Why Love?
- Because it's based on Luanorubal wrote:Hi, lovers.
Why you're using Love2d?
- Because it has LuaJIT support
- Because it is easy to make standalone executables which still have a reasonable file size
- Because it supports all platforms I am interested in supporting
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: Why Love?
Simplicity, Lua, 2D-focused, Open source, Multi Platform, and friendly community.
When I write def I mean function.
Re: Why Love?
The documentation (wiki, irc, forums) is amazing.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
- retrotails
- Party member
- Posts: 212
- Joined: Wed Apr 18, 2012 12:37 am
Re: Why Love?
It's relatively low-level, fast, and games don't need compiled. Also it has Linux support, which is basically a requirement. I hate game 'engines' that do most the work for you. It's almost like comparing GXSCC to FamiTracker.
Re: Why Love?
- fun to program with with, immediate results
- elegant, (almost) no bulky, edgy, difficult, unhandy or unexpected things
- multiplatform
- open source
- allows development of commercial games
- allows distribution of engine together with commercial games
- lively community
drawbacks
- limited support for mobile devices
- not yet mature, features still change a lot
- elegant, (almost) no bulky, edgy, difficult, unhandy or unexpected things
- multiplatform
- open source
- allows development of commercial games
- allows distribution of engine together with commercial games
- lively community
drawbacks
- limited support for mobile devices
- not yet mature, features still change a lot
experimental art since 13.75 gigayears
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
Re: Why Love?
The rubber piggies.
Ha. But on a serious note, I choose LOVE because the community was helpful, Lua is a noob friendly language, and LOVE itself has enough tools to do just about everything (besides 3D) without being restricting.
Ha. But on a serious note, I choose LOVE because the community was helpful, Lua is a noob friendly language, and LOVE itself has enough tools to do just about everything (besides 3D) without being restricting.
Re: Why Love?
I came for the ease of getting something on the screen in no time, I stayed for the third party libraries and ridiculously accessible pixel effects.
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