Avalon.
Re: Avalon.
Whoa! Nice project! RPGMaker VX graphics are cool! I'm looking forward to see the project completed!
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: Avalon.
Looks fun.
Re: Avalon.
Here's a screenshot of the initial battle screen.
-
- Prole
- Posts: 6
- Joined: Sun Oct 11, 2009 1:53 am
Re: Avalon.
what are you using to make the color gradients?
Re: Avalon.
Currently, they're just image backgrounds that have been pre-generated.what are you using to make the color gradients?
Re: Avalon.
Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...
Re: Avalon.
It can currently support up to five enemies, and is turn based. Modifying it to be an ATB system wouldn't require much effort on my part.napco wrote:Does the battle system support more than one enemy? Is it turn based or time based? Have you made characters attack animations (like a step forward or a jump etc...)? I'm curious about your battle algorithm! I love programming BSs and i'm quite good with them...
Attack animations were completed early this morning.
Re: Avalon.
Reminds me a lot of the old RPGMaker battle system, with less completely terrible. Nice work, though i hate gradient backgrounds like that so, so much. XD
Re: Avalon.
This is great work! I just so happen to love J-RPGs and think that this project is great step forward for Löve. Does this engine do overworld maps? What is the magic system like? And can it do (although I totally expect a no) mode 7?
"Here's another curse for you, may all your bacon burn."
Who is online
Users browsing this forum: No registered users and 7 guests