Wojak wrote:... unfortunately its not dedicated to a "common" player. (Not everyone knows how to program an AI, and not to many will learn just to play this game...)
Yes. I totally agree. But I'd think that these kind of "experimental" games would still be liked by the press. That's what indie games are there for!
And after all, it's the players' choice if they want to get into it or not... and the press should at least download the game and try it - then they'd know that the tutorials are enough to get started.
The tutorials got some of my friends started who have hardly touched a computer before.
I'm just disappointed in the non-existent feedback from the press.. I never expected all of them to write... but none?! That's kinda sad.
Wojak wrote:
Also i noticed that my AI is somehow in top 3 although it is not a pathfinder, how strange...
I believe that's because of the new scoring system... your AI doesn't often win the game, but it often ends up being second in a match. Since you get points for being second in the new scoring system, this works for you.
I think this new system is MUCH better, because it's no longer a "winner takes it all" system.
AnToHu0 wrote: I try to bring coder-friends to game, but only one will join the matches soon maybe.
Thanks for the advertisement!
asfreng wrote:i tested the file, same thing
, fast forward works if it need to forward LIKE 1 minute or less, more than this always dont work
Okay, I believe what you're experiencing is a known bug. The server sends the game info in "packets", so every time something happens (passenger spawns, train decides on which direction it wants to take etc) the info is sent in a packet to the clients. It is also stored in a list to make sure new clients can get the info as well.
If a new client connects during a match, the whole list is sent. This means that the clients can then play through the whole list until they reached the state the server is currently in.
But somehow, during the storing/sending of the list, two packets sometimes get mixed together into one. Then the client can't interpret the message.
If this is the case, an error should be displayed when you connect (red box at the bottom) - can you confirm that?
Also, if you stay connected until the next match, the next match should run fine... can you also confirm that?