Please add an option in "game.conf" to disable or enable Sound intialization and usage!
I have lots of pc's without a soundcard, or no drivers installed. Love does not run on such machines. It gives an "SDLMixer: Unable to open audio!" message in stdout.txt.
In my unstoppable brainstorm started by me being ill, I thought you should be able to do a love.filesystem.setIdentity thing in conf.lua too, so.. if this is not implemented, add it to your todo list.
SiENcE wrote:Please add an option in "game.conf" to disable or enable Sound intialization and usage!
I have lots of pc's without a soundcard, or no drivers installed. Love does not run on such machines. It gives an "SDLMixer: Unable to open audio!" message in stdout.txt.
thanks
Wouldn't setting t.sound=false in conf.lua do the trick? (It might be something else...)
EDIT:
bartbes: swine flu?
EDIT (by bartbes ):
I hope it wasn't... thought I did make out with that swine... (just kidding, hey this is robin's quote anyway)
EDIT:
Damn you, bartbes!
Last edited by Robin on Wed Oct 07, 2009 4:03 pm, edited 1 time in total.
SiENcE wrote:Please add an option in "game.conf" to disable or enable Sound intialization and usage!
Oh, right, forgot to respond, not only will setting sound to nil work, if there is such an error love.audio.null should kick in and give you the wonderful sound of silence.
I'm running on Windows Vista Service Pack 2, and each time I close the LÖVE window the program stops responding and I have to click "End Program". I also noticed the same thing happening when I'm trying to print stuff using print(), are these stuff connected to each other?
I'm running on Windows Vista Service Pack 2, and each time I close the LÖVE window the program stops responding and I have to click "End Program". I also noticed the same thing happening when I'm trying to print stuff using print(), are these stuff connected to each other?