Hey guys. So I'm in the middle of a very scientific experiment. I'm testing the effects cannabis has on programming. Basically, For the last 3 nights I've been getting high and working on this game to see how i perform while high. And now you get to judge my performance(if you want to). While doing so please keep in mind I'm a hobby programmer, So I'm not that good even when I'm not high.
The game:
The game is a simple game about falling blocks. There are a few block types, Currently there's black, which damages you, green which gives you score, blue which makes you invulnerable to the black blocks for a few seconds and yellowish green which makes only score blocks spawn for a few seconds. Also you have to move or you die (Yes.I got the idea from the concerned joe guys.)
Features:
-Smooth player movement.
-Smooth aesthetics.
-Pixel effect.
-Blocks.
To Do:
-Finish menus. Done
-Add sounds and/or music.
-Add difficulty setting.
-More powerups (ideas?)
Update 0.003a
Changes:
-Game over screen added
-Level system added, The game gets progressively more difficult.
-Disables pixel effects if they're not supported (Not tested)
-A number of bugfixes
-Other stuff i can't recall at the moment.
Update 0.002a
Changes:
-Menus 95% finished
-Obsolete options option removed. (in the menu)
-Blocks and player made less blocky.
-Blocks fade out.
-Damage/score/powerup from block notifications added (little text that appears for a second next to every block you collide with)
-New block which makes it so only green (score) blocks are spawned for a few seconds.
-Obsolete health parameter removed
-Etc.
(Sidenote: Adjusted the experiment a little, I've now reduced the dosage of cannabis before programming due to multiple instances of getting sidetracked)
Standard Version:
[attachment=1]Highvoid 0.002a.love[/attachment]
I hope you enjoy this little game/experiment, Any criticism is welcome. I apologize for the lack of screenshots, But my internet is currently capped so uploading a screenshot will take an eternity.
Controls: WASD or arrow keys to move, Escape to quit/pause
[wip] Highvoid [v0.003a]
[wip] Highvoid [v0.003a]
- Attachments
-
- Highvoid 0.002a.love
- Highvoid v0.002a
- (95.57 KiB) Downloaded 251 times
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- Highvoid.love
- Highvoid v0.001a
- (82.1 KiB) Downloaded 282 times
Last edited by veethree on Thu Mar 28, 2013 3:08 am, edited 7 times in total.
- Robin
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Re: Highvoid
Very very polished, the parts that are finished. (Well, except for the blocks...)
You could make the black boxes detract a fixed amount from the "move or die" bar. That seems simple and consistent. By the way, I would make that bar larger. It's freakin' important, it deserves some attention.
You could make the black boxes detract a fixed amount from the "move or die" bar. That seems simple and consistent. By the way, I would make that bar larger. It's freakin' important, it deserves some attention.
Help us help you: attach a .love.
Re: Highvoid
Thank you.Robin wrote:Very very polished, the parts that are finished. (Well, except for the blocks...)
You could make the black boxes detract a fixed amount from the "move or die" bar. That seems simple and consistent. By the way, I would make that bar larger. It's freakin' important, it deserves some attention.
I've updated it, I did actually end up making the black boxes affect the move or die bar. And resizing the bar is something i've been meaning to do, It's a little tricky placing an large object on the screen that wont be in the way of the game. I think i'll make it fade out to like 20% opacity when the player is below it or something. Anyway, Thanks for the feedback!
Re: Highvoid
i had a play with it and it’s well made, i did find a "cheat" with the timer bar by going to the edge of the screen i can refill it
it can do with allot of different and weird power ups and disaster
an example of a disaster would be blocks spawning from different sides
it can do with allot of different and weird power ups and disaster
an example of a disaster would be blocks spawning from different sides
Re: Highvoid
please release a pixel-effect-free version, (im too lazy to edit your .love file)
http://darky-ben.fr/Xut my webcomic (french)
- josefnpat
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Re: Highvoid
Haha! Check this article out and report back!veethree wrote:very scientific experiment.
Regardless, the update version is much cleaner. The colors are very soothing.
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FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: Highvoid
Okay, Post updated with a pixel effect free version.Darky wrote:please release a pixel-effect-free version, (im too lazy to edit your .love file)
Re: Highvoid
I didn't read the scripts, but I think you're only checking if the "move or die" bar is equal to 0 instead of minor or equal, I was able to have it negative by 'taking' many black squares
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- pakoskyfrog
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Re: Highvoid
Hi !
Your game is pretty neat, i didn't check the coding yet but here is a few power up (and down ) ideas :
- Something to make your size bigger or smaller
- Some bombs (exploding on touch) that clear the blacks boxes around them (the more powerful, the bigger the radius)
- Something to increase or decrease your inertia (more means slower acceleration and deceleration)
- Something to fill up your movement bar or to make it emptying slower/faster
Your game is pretty neat, i didn't check the coding yet but here is a few power up (and down ) ideas :
- Something to make your size bigger or smaller
- Some bombs (exploding on touch) that clear the blacks boxes around them (the more powerful, the bigger the radius)
- Something to increase or decrease your inertia (more means slower acceleration and deceleration)
- Something to fill up your movement bar or to make it emptying slower/faster
Re: Highvoid
It checks if the bar is above or equal to 0, if it is it reduces it, if its not you lose. I think this bug has to do with the order in which things happen in the update functions. Thanks for pointing it out.Nixola wrote:I didn't read the scripts, but I think you're only checking if the "move or die" bar is equal to 0 instead of minor or equal, I was able to have it negative by 'taking' many black squares
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