General discussion about LÖVE, Lua, game development, puns, and unicorns.
SimonLarsen
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Posts: 100 Joined: Thu Mar 31, 2011 4:47 pm
Location: Denmark
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by SimonLarsen » Wed Mar 20, 2013 1:31 pm
scutheotaku wrote: I really love all the screenshots you're posting! Great art style!
Thanks man! The game is nearing completion so we'll probably put up a demo very soon in case people wanna help us test it/try it out.
Kyle
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Posts: 146 Joined: Sat Mar 16, 2013 9:46 pm
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by Kyle » Wed Mar 20, 2013 6:51 pm
I'm making a spacey RTS with lots of detail, a giant, generated galaxy, multiplayer, and lots of easter eggs!
But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...
tepaterf
Prole
Posts: 5 Joined: Fri Jan 11, 2013 7:42 pm
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by tepaterf » Thu Mar 21, 2013 5:13 am
I'm working on a Columns game.
sxS6WPz.png (29.65 KiB) Viewed 1089 times
Plu
Inner party member
Posts: 722 Joined: Fri Mar 15, 2013 9:36 pm
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by Plu » Sun Mar 24, 2013 6:25 pm
As a test to see just how cool LÖVE really is, I made Missile Cömmand.
The conclusion: pretty damn cool!
Attachments
missilecömmand.love
The game (24.3 KiB) Downloaded 197 times
Screenshot screenshot.png (13.4 KiB) Viewed 5887 times
Germanunkol
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Posts: 712 Joined: Fri Jun 22, 2012 4:54 pm
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by Germanunkol » Sat Mar 30, 2013 1:16 pm
Score: 849
It gets pretty intense towards the end! Nice
SiENcE
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Posts: 816 Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
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by SiENcE » Sat Mar 30, 2013 5:45 pm
tepaterf wrote: I'm working on a Columns game.
Oh cool. I love Columns on my GameGear
.
Taehl
Dreaming in associative arrays
Posts: 1025 Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA
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by Taehl » Sun Apr 21, 2013 1:13 am
Tactics game with multiplayer (a first for me!). Made because I'm sick of all the flaws in other tactics games. Features no grids, no vestigial RPG elements, a flexible action system, and simple stealth mechanics.
Now with color-able mechas:
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet , built like a tank . But not fancy enough for Love2D 0.10.0+.
gamemaker91
Prole
Posts: 10 Joined: Wed Apr 24, 2013 1:56 pm
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by gamemaker91 » Wed Apr 24, 2013 2:33 pm
A boxing simulator that used to be a ball that bounces that used to be an adventure game which used to be some script I found on the internet that teaches you to make a box that moves (that's still all it really is now tbh)
Sheepolution
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Posts: 264 Joined: Mon Mar 04, 2013 9:31 am
Location: The Netherlands
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by Sheepolution » Wed Apr 24, 2013 10:39 pm
tQqdrNJ.png (27.93 KiB) Viewed 1085 times
Ropes! So far it can clip on the points. Only need to add the phyics stuff.
azathoth
Prole
Posts: 5 Joined: Fri May 03, 2013 12:27 am
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by azathoth » Fri May 03, 2013 12:42 am
Hi, I'm new =D
Currently trying to make a platformer entirely with physics. Controls, attacks, damage, everything.
It's been done repeatedly, but ohwell..
PS: love is awesome \o/.. Having played with pygame/pyopengl and stuff I can't believe the performance I'm getting ...
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