Thanks man! The game is nearing completion so we'll probably put up a demo very soon in case people wanna help us test it/try it out.scutheotaku wrote:I really love all the screenshots you're posting! Great art style!
What's everyone working on? (tigsource inspired)
- SimonLarsen
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Re: What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I'm making a spacey RTS with lots of detail, a giant, generated galaxy, multiplayer, and lots of easter eggs!
But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...
But right now, it's just lots of ships orbiting a planet. I'm currently working on making a way for ships to transfer orbits...
Re: What's everyone working on? (tigsource inspired)
I'm working on a Columns game.
Re: What's everyone working on? (tigsource inspired)
As a test to see just how cool LÖVE really is, I made Missile Cömmand.
The conclusion: pretty damn cool!
The conclusion: pretty damn cool!
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- missilecömmand.love
- The game
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Re: What's everyone working on? (tigsource inspired)
Score: 849
It gets pretty intense towards the end! Nice
It gets pretty intense towards the end! Nice
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Oh cool. I love Columns on my GameGear .tepaterf wrote:I'm working on a Columns game.
- Taehl
- Dreaming in associative arrays
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Re: What's everyone working on? (tigsource inspired)
Tactics game with multiplayer (a first for me!). Made because I'm sick of all the flaws in other tactics games. Features no grids, no vestigial RPG elements, a flexible action system, and simple stealth mechanics.
Now with color-able mechas:
Now with color-able mechas:
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
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- Prole
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Re: What's everyone working on? (tigsource inspired)
A boxing simulator that used to be a ball that bounces that used to be an adventure game which used to be some script I found on the internet that teaches you to make a box that moves (that's still all it really is now tbh)
- Sheepolution
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Re: What's everyone working on? (tigsource inspired)
Ropes! So far it can clip on the points. Only need to add the phyics stuff.
Re: What's everyone working on? (tigsource inspired)
Hi, I'm new =D
Currently trying to make a platformer entirely with physics. Controls, attacks, damage, everything.
It's been done repeatedly, but ohwell..
PS: love is awesome \o/.. Having played with pygame/pyopengl and stuff I can't believe the performance I'm getting ...
Currently trying to make a platformer entirely with physics. Controls, attacks, damage, everything.
It's been done repeatedly, but ohwell..
PS: love is awesome \o/.. Having played with pygame/pyopengl and stuff I can't believe the performance I'm getting ...
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