A little question about particle systems
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- Prole
- Posts: 12
- Joined: Sun Jan 27, 2013 6:00 am
A little question about particle systems
Obviously when you draw a million images on a screen, it's going to lag. At least with Love2D. But how do games like Geometry Wars and Beat Hazard go about it? There's pretty much a trillion particles on the screen at times and no lag(or very little.) I'm just assuming they use really nicely animated sprites rather than use a particle system. Any advice? I'd like to get some good particles going if I can.
Re: A little question about particle systems
You can use less particles, but bigger/with more opacity.
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- Citizen
- Posts: 65
- Joined: Sat Dec 22, 2012 8:17 am
Re: A little question about particle systems
I don't think Sprite Batches are made for always moving sprites, and anyways, I think particles systems are optimised the same way as Sprite Batches.
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