I had that too, moving some stuff out of the game.conf solved it for me, maybe it's the aa setting. (4 is the max value for aa I could find)qubodup wrote:I'm on Linux. Other LÖVE games run fine..Code: Select all
$ love LoveQuest.love This is LOVE 0.5.0 (Salted Nuts). INIT love.filesystem [PhysFS] INIT love.graphics [OpenGL/DevIL/FreeType] INIT love.audio [SDL_mixer] INIT love.timer [SDL] INIT love.mouse [SDL] INIT love.keyboard [SDL] INIT love.physics [Box2D] INIT love.lib [LuaSocket] INIT love.joystick [SDL] INIT love.system [Generic] Could not set video mode: Couldn't find matching GLX visual Could not set video mode: Couldn't find matching GLX visual Could not set display mode. QUIT love.system [Generic] QUIT love.joystick [SDL] QUIT love.lib [LuaSocket] QUIT love.physics [Box2D] QUIT love.keyboard [SDL] QUIT love.mouse [SDL] QUIT love.timer [SDL] QUIT love.audio [SDL_mixer] QUIT love.graphics [OpenGL/DevIL/FreeType] QUIT love.filesystem [PhysFS]
LoveQuest !
- bartbes
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Re: LoveQuest !
- qubodup
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Re: LoveQuest !
that fixed it for me!bartbes wrote:the aa setting. (4 is the max value for aa I could find)
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Re: LoveQuest !
qubodup confirmed he was using the nvidia driver as well, so it might be limited by the linux nvidia drivers, or linux, or something entirely differentdocs wrote:Most machines which support this feature support 1, 2 and 4 FSAA buffers.
I do know I can get up to 16x on windows.
Re: LoveQuest !
Thank for all post !
i dont sea the AA *8 sorry !
i have work on the script system ..pathfiding ( it's kill me) !
New version coming !
by
i dont sea the AA *8 sorry !
i have work on the script system ..pathfiding ( it's kill me) !
New version coming !
by
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Re: LoveQuest !
Man, path finding is complicated. Good luck! What does your game need pathfinding for though? If everything is scripted I'd think you'd just specify the other character's movements absolutely.
Re: LoveQuest !
hello !
Lovequest it' s an aventure game , i think mouse controle for the game it' s most better.
Pathfiding is hard to understand , but i have understand it !
by !
Lovequest it' s an aventure game , i think mouse controle for the game it' s most better.
Pathfiding is hard to understand , but i have understand it !
by !
Re: LoveQuest !
nice demo and showcase!
Re: LoveQuest !
I've write this thread some time ago, I think it can help you on A* path finding
http://love2d.org/forum/viewtopic.php?f=5&t=845
http://love2d.org/forum/viewtopic.php?f=5&t=845
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