What's everyone working on? (tigsource inspired)
- kikito
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Re: What's everyone working on? (tigsource inspired)
I've been working on Luv.js for a couple weeks now.
When I write def I mean function.
- Hexenhammer
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Re: What's everyone working on? (tigsource inspired)
I am working on a way too ambitious project which I will never finish.
- Taehl
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Re: What's everyone working on? (tigsource inspired)
Our project is coming along nicely.
(That's 42 FPS on a netbook)
We've got working physics, some graphics and particles, asteroids which break apart when damaged, ships with multiple turrets, and AI-controlled skirmishers. It doesn't yet have sound, but play-testers are making their own space-battle noises (a promising sign!). Next milestone is basic multiplayer.
Also, 969th post, whoo!
(That's 42 FPS on a netbook)
We've got working physics, some graphics and particles, asteroids which break apart when damaged, ships with multiple turrets, and AI-controlled skirmishers. It doesn't yet have sound, but play-testers are making their own space-battle noises (a promising sign!). Next milestone is basic multiplayer.
Also, 969th post, whoo!
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
- SimonLarsen
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Re: What's everyone working on? (tigsource inspired)
Working on the first boss.
- substitute541
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Re: What's everyone working on? (tigsource inspired)
An asteroids clone...
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
-
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Re: What's everyone working on? (tigsource inspired)
I'm working on a generic (not format or software dependent) tilemap library. It's loosely based on Flashpunk's Tilemap class. Not sure if I'll release it though - is there a demand for such a thing?
EDIT: viewtopic.php?f=5&t=22282
EDIT: viewtopic.php?f=5&t=22282
I really love all the screenshots you're posting! Great art style!SimonLarsen wrote:Working on the first boss.
- josefnpat
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Re: What's everyone working on? (tigsource inspired)
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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Re: What's everyone working on? (tigsource inspired)
Splitscreen asteroids?! Oh my god, this is like a child-dream come true for me!
Finish it, finish it, finish it!!
Care to elaborate how you achieved the split-screen effect? I know you can do "cameras" in löve, but how do you clip the drawing to a certain area of the screen?
Finish it, finish it, finish it!!
Care to elaborate how you achieved the split-screen effect? I know you can do "cameras" in löve, but how do you clip the drawing to a certain area of the screen?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
You can use scissors.Germanunkol wrote:Care to elaborate how you achieved the split-screen effect? I know you can do "cameras" in löve, but how do you clip the drawing to a certain area of the screen?
Check out my blog on gamedev
- josefnpat
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Re: What's everyone working on? (tigsource inspired)
Misha's got it right, I use sissor, but to elaborate like you've asked;Germanunkol wrote:Splitscreen asteroids?! Oh my god, this is like a child-dream come true for me!
Finish it, finish it, finish it!!
Care to elaborate how you achieved the split-screen effect? I know you can do "cameras" in löve, but how do you clip the drawing to a certain area of the screen?
There is an object for each player, and with that there is a window object that defines the x,y,w,h of each player. Using those variables, I have all my other functions work off of those numbers instead of the love.graphics.get[Height|Width].
Currently the game is playable as a free for all shooter. It may gain some funding soon for part time development instead of just my free time.
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
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