Lighting Dynamics Demo

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spynaz
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Lighting Dynamics Demo

Post by spynaz »

I made a lighting dynamics demo, check it out! When you open the file using love2d, you will have to wait for a bit to let the tiles generate.
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spectralcanine
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Re: Lighting Dynamics Demo

Post by spectralcanine »

It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
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spynaz
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Re: Lighting Dynamics Demo

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spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
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Davidobot
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Re: Lighting Dynamics Demo

Post by Davidobot »

I think this is awesome!
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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scutheotaku
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Re: Lighting Dynamics Demo

Post by scutheotaku »

Cool! I like it!
spectralcanine
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Re: Lighting Dynamics Demo

Post by spectralcanine »

spynaz wrote:
spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.
Per pixel lighting would have a smooth gradient.
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baconhawka7x
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Re: Lighting Dynamics Demo

Post by baconhawka7x »

This is freaking sexy.
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spynaz
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Re: Lighting Dynamics Demo

Post by spynaz »

spectralcanine wrote:
spynaz wrote:
spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting. :brows:
What? Well yea this is pixel lighting but what are you trying to say?
That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.
Per pixel lighting would have a smooth gradient.
Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?
scutheotaku
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Re: Lighting Dynamics Demo

Post by scutheotaku »

While per-pixel lighting gives a smoother, more "realistic" look, I really like this style of lighting too. This style fits really well with "retro" style graphics, and also with tile-based games.
spectralcanine
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Re: Lighting Dynamics Demo

Post by spectralcanine »

spynaz wrote:Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?
Pixel Effects.
scutheotaku wrote:While per-pixel lighting gives a smoother, more "realistic" look, I really like this style of lighting too. This style fits really well with "retro" style graphics, and also with tile-based games.
And even with what I said above about pixel lighting, this is definitely a good looking style for some games, so good job nonetheless. :)
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