The Legendary Empires MMORPG project
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Re: The Legendary Empires MMORPG project
Ok I guess this will be an indie game then.
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: The Legendary Empires MMORPG project
I think you mean this was an indie game anyway, unless your under one big umbrella with some corporate clout and you're fooling us all
Sagan Interactive - Looking forward to a creative 2013.
Re: The Legendary Empires MMORPG project
I was planning to have some people help me but nevermind.Pash wrote:I think you mean this was an indie game anyway, unless your under one big umbrella with some corporate clout and you're fooling us all
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: The Legendary Empires MMORPG project
What if I made this game by myself. Would you all be impressed or something?
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
Re: The Legendary Empires MMORPG project
Indie game don't mean made by one guy. World of goo is indie. Super meat boy is indie. VVVVVV is indie. And they're all made by two guys.
If you did a MMO alone? Yes, no one (Absolutely NO-ONE) did a MMO alone, it's impossible. Even at 10.
If you want to make this game, then try first to make some smaller games, then, try to do a RPG, post it here, and then, recruit.
If you did a MMO alone? Yes, no one (Absolutely NO-ONE) did a MMO alone, it's impossible. Even at 10.
If you want to make this game, then try first to make some smaller games, then, try to do a RPG, post it here, and then, recruit.
- Taehl
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Re: The Legendary Empires MMORPG project
Honestly, I'd be impressed with any kind of MMO being made in Love2D, no matter who made it or how it was done. I'm impressed whenever anyone makes a good, fun game without a publisher's backing, no matter what size the team was.spynaz wrote:What if I made this game by myself. Would you all be impressed or something?
That you want to make an MMO, but don't even know how to do regular multiplayer, is... Worrying. Biting off more than you can chew, as the expression goes, is the number one cause of failed games around here. If you do want to end up making your MMO some day (and I hope you will!), I strongly recommend trying to make some smaller games first (especially some multiplayer ones). It will be good practice, give you insight into how game dev works, let you get a feel for what is and isn't technically possible, and give you a nice portfolio to show off when recruiting. So instead of saying "Oh, it's another newb wanting to make an impossible MMO", they'll say "Oh, it's the guy who made _____ and _____. Those games rocked! Heck yeah, I want to join his project!".
Last edited by Taehl on Thu Feb 28, 2013 8:54 pm, edited 1 time in total.
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Re: The Legendary Empires MMORPG project
Honestly, very. Taehl's response is very honest.spynaz wrote:What if I made this game by myself. Would you all be impressed or something?
Sagan Interactive - Looking forward to a creative 2013.
Re: The Legendary Empires MMORPG project
Using Your Game Idea is too Big and selecting the cross platform, multiplayer, and mmo options. I got this:
Estimate: $525,000
It would take an entry-level game developer 10.5 years to create this game.
I can see why you're asking for help, but this is a big project to take up with out any payment.
Estimate: $525,000
It would take an entry-level game developer 10.5 years to create this game.
I can see why you're asking for help, but this is a big project to take up with out any payment.
Re: The Legendary Empires MMORPG project
How is MMO games so hard to make?
Check out my latest game: http://love2d.org/forums/viewtopic.php?f=5&t=33349
- OmarShehata
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Re: The Legendary Empires MMORPG project
Have you ever actually produced an entire game from A to Z? Up to release and beyond?spynaz wrote:How is MMO games so hard to make?
Making a simple arcade game is harder than you think.
Making an MMO? That's basically every developer's first idea. "I want to be a huge, big, badass game with tons of everything in it!!!". And the sooner you get past this phase, and realize you should start small, the better.
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