Militia Defense (2009-07-17)

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Jasoco
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Re: Militia Defense (Beta)

Post by Jasoco »

osgeld wrote:what kind of ball suckage is 1280x800

normal res is 1280x720, 960 or 1024

sounds like some ati and or mac crap to me
Excuse me, but I, among others, take offense to "mac crap".

Also, we're not the ones with non-standard resolutions. 1280x800 is a standard computer display 16:10 resolution. 1280x720 is a standard 16:9 HDTV resolution. Not a computer display. There's no reason at all to get defensive and start offending people who happen to use an OS you don't just because you don't understand it.

Please be more considerate of other people in the future. Thank you.

For research and reference purposes: http://en.wikipedia.org/wiki/Display_resolution (LÖVE should really support more of these IMHO. Currently it only supports a handful of 4:3 and 16:10 resolutions, I use 800x500 for my game with an option to switch to 640x480 for 4:3 displays. But I'd be interested to be able to set it to 1280x800 and see how fast it would run.)
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Robin
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Re: Militia Defense (Beta)

Post by Robin »

Jasoco wrote:
osgeld wrote:what kind of ball suckage is 1280x800
1280x800 is a standard computer display 16:10 resolution.
More importantly, my laptop has 1280x800 ;) but that is still slightly problematic, since I can never see the whole Militia Defense window, so 1280x760 or so would fit better for me.
Jasoco wrote:But I'd be interested to be able to set it to 1280x800 and see how fast it would run.
Not sure, but unless you have a lot of computation per square pixel, I don't think it will matter that much.
Jasoco wrote:Excuse me, but I, among others, take offense to "mac crap".
I, for one, don't. However, I do take offense to "ball suckage" :P
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bartbes
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Re: Militia Defense (2009-07-17)

Post by bartbes »

It is a standard widescreen notebook resolution, not everyone has got the luxury of 1680x1050 for 16:10 screens (guess what I have :P), and, indeed 1280x720 == 720 p/i (I don't know if it's progressive or interlaced, depends on the screen I guess)

And:
Jasoco wrote:Currently it only supports a handful of 4:3 and 16:10 resolutions
what?! I thought it supported everything, in fact I'm pretty sure I have had games at custom resolutions.
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Borsty
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Re: Militia Defense (2009-07-17)

Post by Borsty »

All the fighting about resolutions heh :P
There really isn't something like "this resolution doesn't exist".. just because some companies take something as a standard doesn't mean there can be others.
(Like Samsung, they've got a 23" 2048x1152 px screen)

And "luxury" and "1680x1050"? 1920x1200 ftw :D
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Re: Militia Defense (2009-07-17)

Post by Tabasco »

I wasn't fond of using the built-in resolution detection since it breaks under multiple displays on linux and it didn't pick up my widescreen mode on a single display (That appears to be an SDL issue). In config.lua I just initialize a list of 'common' resolutions hoping those would work for everyone. It's trivial to edit that file and even easier to go to ~/.love/md.love/settings.cfg, or equivalent, and plug in whatever you like.
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qubodup
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Re: Militia Defense (2009-07-17)

Post by qubodup »

Borsty wrote:And "luxury" and "1680x1050"? 1920x1200 ftw :D
4real
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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Robin
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Re: Militia Defense (2009-07-17)

Post by Robin »

Borsty wrote:And "luxury" and "1680x1050"? 1920x1200 ftw :D
1680x1050? 1920x1050? Back in the old days we were impressed by 320x240! ;)
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bartbes
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Re: Militia Defense (2009-07-17)

Post by bartbes »

if you use such a screen now im still impressed
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Robin
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Re: Militia Defense (2009-07-17)

Post by Robin »

I can't read what you're writing. I'm reading this on a 16x8 pixel display. (My watch isn't as advanced as your psp.)

Note: this is 100% true, just like my previous post.
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