Windy Morning

Showcase your libraries, tools and other projects that help your fellow love users.
Post Reply
User avatar
zapwow
Prole
Posts: 48
Joined: Fri Oct 24, 2008 11:37 pm

Windy Morning

Post by zapwow »

An environmental experiment. Arrow keys to move the scene.
windyMorning.love (2,481 kb)
ss1.png
ss1.png (146.75 KiB) Viewed 10985 times
User avatar
appleide
Party member
Posts: 323
Joined: Fri Jun 27, 2008 2:50 pm

Re: Windy Morning

Post by appleide »

I'm not sure if picaresque is the right word. It is certainly very interesting........ nice job :)
My sky is white instead of pink though... is that meant to be?
User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: Windy Morning

Post by Borsty »

Looks exactly like on the pic for me, good start :D
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Windy Morning

Post by bartbes »

It looks like the picture for me as well. Interesting... now find a use for it :P
User avatar
mike
Administrator
Posts: 364
Joined: Mon Feb 04, 2008 5:24 pm

Re: Windy Morning

Post by mike »

I love stuff like this. Pretentious artistry for the win!

(PS: Not being sarcastic) :monocle:
Now posting IN STEREO (where available)
User avatar
Zorbatron
Citizen
Posts: 78
Joined: Wed May 27, 2009 6:58 pm

Re: Windy Morning

Post by Zorbatron »

Wow dude! no doubt awesome, parrallex scrolling is the way to go for side scrolling games. Totally adding similar functionality to my engine.
Elratauru
Prole
Posts: 2
Joined: Thu Jul 23, 2009 12:24 am

Re: Windy Morning

Post by Elratauru »

parrallax scrolling Its a cool efect for 2D games, remember that awesome Sonic the hedgehog games in mega drive?...The parallax just make the stages look awesome...

Its a nice effect and that leafs flying gave a nice sense of wind, and though the art was really simple, it looked nice with the shading on the mountains... Keep the nice job ^^
User avatar
Tenoch
Citizen
Posts: 76
Joined: Mon Jul 21, 2008 7:49 am

Re: Windy Morning

Post by Tenoch »

This is such a cool thing to include in a time limited game dev compo. It seems easy to do and has a huge effect. I'll remember this.
"When in doubt, use brute force." Ken Thompson
User avatar
qubodup
Inner party member
Posts: 775
Joined: Sat Jun 21, 2008 9:21 pm
Location: Berlin, Germany
Contact:

Re: Windy Morning

Post by qubodup »

1. very nice
2. the sound of this particular wind loop annoys me (can't find a nice one either though)
3. it's good that the speed of the grass animation changes, but I think there should be a delay in the frame, when the grass is at the 'wind peak'/most left. that delay also should be random in duration.
4. Trees
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Windy Morning

Post by Robin »

qubodup wrote:4. Trees
... dunno, but doing trees seems harder to me than doing grass and loose leafs.

The sky's white for me as well... odd...

Anyway: nice!
Help us help you: attach a .love.
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 2 guests