xXxMoNkEyMaNxXx wrote:
Why is there no next function in the sandbox ._.
Be sure to include:
-pairs
-ipairs
-unpack
-next
[...]
I added many of the functions you wanted, though not all. As I said, getenv, setmetatable etc are considered unsafe, and at this point I don't know how to avoid that. New functions will be in the next update - I made a wiki page for this:
http://trainsportedgame.no-ip.org/wiki/ ... =AISandbox
substitute541 wrote:Apparently, a new version of TestAI by Germanunkol has been released. Recently, it beaten both my new version of Dark_Blue -- Light_Cyan -- and phoenix.
It's the same one as before. TestAI does a lot of random stuff, that's why sometimes it does good and sometimes it does bad. Also, (and I think this is similar to your AI's approach) it does very good if there are a lot of connections between places. If there's only one path, then it often does poorly, because it won't find it and it'll get stuck in dead ends.
Hint: You can check out all AIs by appending /upload/ai to the end of the url:
http://trainsportedgame.no-ip.org/upload/ai/
Leonard, Sheldon, Admin, Rajesh and Howard are all test users and all use the same AI.
substitute541 wrote:
Also, here's a suggestion for the brand logo stuff : Box matrix. By that I mean a grid of boxes, each with a certain color, which is contained in a matrix (color[x][y] == {255, 255, 255} for example).
That's not a bad Idea, as it would be easy to send to the other players... I used this in my previous game,
WikiBasedRPG
Even cooler would be, if this boxmatrix would automatically be generated from a 32 by 32 px image that the user uploads... Should be possible and not that hard to implement.