An environmental experiment. Arrow keys to move the scene.
windyMorning.love (2,481 kb)
Windy Morning
Re: Windy Morning
I'm not sure if picaresque is the right word. It is certainly very interesting........ nice job
My sky is white instead of pink though... is that meant to be?
My sky is white instead of pink though... is that meant to be?
Re: Windy Morning
Looks exactly like on the pic for me, good start
- bartbes
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Re: Windy Morning
It looks like the picture for me as well. Interesting... now find a use for it
Re: Windy Morning
I love stuff like this. Pretentious artistry for the win!
(PS: Not being sarcastic)
(PS: Not being sarcastic)
Now posting IN STEREO (where available)
Re: Windy Morning
Wow dude! no doubt awesome, parrallex scrolling is the way to go for side scrolling games. Totally adding similar functionality to my engine.
Re: Windy Morning
parrallax scrolling Its a cool efect for 2D games, remember that awesome Sonic the hedgehog games in mega drive?...The parallax just make the stages look awesome...
Its a nice effect and that leafs flying gave a nice sense of wind, and though the art was really simple, it looked nice with the shading on the mountains... Keep the nice job
Its a nice effect and that leafs flying gave a nice sense of wind, and though the art was really simple, it looked nice with the shading on the mountains... Keep the nice job
Re: Windy Morning
This is such a cool thing to include in a time limited game dev compo. It seems easy to do and has a huge effect. I'll remember this.
"When in doubt, use brute force." Ken Thompson
- qubodup
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Re: Windy Morning
1. very nice
2. the sound of this particular wind loop annoys me (can't find a nice one either though)
3. it's good that the speed of the grass animation changes, but I think there should be a delay in the frame, when the grass is at the 'wind peak'/most left. that delay also should be random in duration.
4. Trees
2. the sound of this particular wind loop annoys me (can't find a nice one either though)
3. it's good that the speed of the grass animation changes, but I think there should be a delay in the frame, when the grass is at the 'wind peak'/most left. that delay also should be random in duration.
4. Trees
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- Robin
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Re: Windy Morning
... dunno, but doing trees seems harder to me than doing grass and loose leafs.qubodup wrote:4. Trees
The sky's white for me as well... odd...
Anyway: nice!
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