Crap, I should've thought of that two months ago... That's a pretty neat solution... Still, I think mine is a little more scalable and won't look as ugly (in order to grab the screen I'd actually have to display it on there which would make the screen flicker with images)spectralcanine wrote:
Then why not draw directly to the screen and make an image from it?
Well, the game slows down a bit on large maps if I do it like that. Although the animations argument is a good one.spectralcanine wrote: Or, even better, why are you making one big image to begin with? drawing those tiny amounts of tiles is practically zero effort for any PC with OpenGL, which is the basic requirement for Love2D).
As a side effect, this allows you to add animations and other dynamic stuff.
Is the rendering with the new version taking too long as well?
I have not looked at all into pixel effects yet. I might when I find the time, I'd also like to spice up the game's looks a little.xXxMoNkEyMaNxXx wrote:I was a little vague there, but I had just read the whole 'not all systems support canvases' issue. I also think it would be a good idea to use pixel effects if the system supports it, because the GPU holds untamed amounts of processing power.
On the other hand, I have a Bachelor Thesis to write... I might not get around to this any time soon, and there's more important things I need to do for the game (gameplay-wise).