As a result of working on my 'secret' project, I found a use for the Bezier curve function posted on lovesnips. I have posted a rewrite of that function on lovesnips, for anyone to use. But this sort of got me 'Bezier crazy', and wrote a bunch of functions based on the formula. This evolved into the base for Eben, a library that I'm writing to compliment or eventually merge with Ari. Basically, I envision Eben as a library or math based primitives. At this point, nothing major has come about.
Eben currently sports:
- eben.bezier_roundrectangle( typeDraw, x, y, width, height, radi, samp, color )
- eben.bezier_circle( myType, cX, cY, radi, samp )
- eben.bezier_circlesectors( typeDraw, cX, cY, radi, samp, sect )