love.snake

Show off your games, demos and other (playable) creations.
snake
Citizen
Posts: 52
Joined: Tue Jul 14, 2009 6:59 pm

love.snake

Post by snake »

Simple Snake Game with some (I think) cool Features.

Used:
room.love from here http://love2d.org/forum/viewtopic.php?f ... t=10#p8028
(thanks Zorbatron)
sfxr for some sounds
Löve2d 0.5

I am still a Newbie at programming, so it would be nice to get some Feedback about my programming Style and other things.
If you find a Bug it is probably a Feature. :P

License:
No License, just do what you want with it.
Maybe some Parts are useful for other Projects.
Do not ask, use it!
You do not have to give me credits or other bullshit.

Sorry I am not good at writing in English.
I hope you understand me. :emo:
But do not worry, I am good at understanding Englisch.

Edit:
See http://love2d.org/forum/viewtopic.php?f ... =10#p11216
Attachments
snake1.6.love
(27.3 KiB) Downloaded 410 times
Last edited by snake on Tue Dec 29, 2009 10:32 pm, edited 1 time in total.
User avatar
Borsty
Citizen
Posts: 66
Joined: Sun Oct 19, 2008 10:29 pm
Location: Hamburg, Germany
Contact:

Re: love.snake

Post by Borsty »

Hey that's good for a start :)
Could use some more effects added, better gfx.. whatever.. but the game works so nothing's wrong :D

(One thing tho.. if you try to go the opposite direction of the one you're already at it makes you crash into yourself, the original snake just ignored those inputs :V)
User avatar
mike
Administrator
Posts: 364
Joined: Mon Feb 04, 2008 5:24 pm

Re: love.snake

Post by mike »

Borsty wrote:(One thing tho.. if you try to go the opposite direction of the one you're already at it makes you crash into yourself, the original snake just ignored those inputs :V)
I've noticed that if you press two buttons too quickly it could end up killing you. The input isn't always responsive. Other than that it's a solid game and looks pretty damn good (I play in classic mode ^^)
Now posting IN STEREO (where available)
snake
Citizen
Posts: 52
Joined: Tue Jul 14, 2009 6:59 pm

Re: love.snake

Post by snake »

Borsty wrote:Hey that's good for a start :)
Thanks.
Borsty wrote: Could use some more effects added, better gfx.. whatever
Thats true, I am not a great Artist. :cry:
I am more interested in the coding part than in the graphics.
But my games supports different "Drawmodes", so if someone is interested he can easily make new Modes with awesome graphics. :P
Borsty wrote: (One thing tho.. if you try to go the opposite direction of the one you're already at it makes you crash into yourself, the original snake just ignored those inputs :V)
Yeah I know, but I think it makes the game harder and I like it for some weird reasons.
Maybe I will fix it in snake 1.1, but I do not know yet.
mike wrote: I've noticed that if you press two buttons too quickly it could end up killing you. The input isn't always responsive. Other than that it's a solid game and looks pretty damn good (I play in classic mode ^^)
Thanks.
SnakeFace
Prole
Posts: 28
Joined: Tue Aug 19, 2008 2:45 pm

Re: love.snake

Post by SnakeFace »

Unfortunately you have to specify a license or it's illegal for us to use it, I recommend the LPC. (Find it on the wiki) :) nice game though.
Lovely quotes
somewhere within the jungle of administrative doom - rude
snake
Citizen
Posts: 52
Joined: Tue Jul 14, 2009 6:59 pm

Re: love.snake

Post by snake »

SnakeFace wrote:Unfortunately you have to specify a license or it's illegal for us to use it
legal, illegal, I do not care.
I do not see why you should care about.
The room.love from Zorbatron I used had no license too, so the whole Project was "illegal" from the beginning. :joker:
SnakeFace wrote: I recommend the LPC. (Find it on the wiki) :)
I like the Idea of LPC but I want people to have fun with my game and having to read some complicated License.
But if I ever make some bigger Project the LPC might be an Option.
SnakeFace wrote: nice game though.
Thanks. :D
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: love.snake

Post by bartbes »

Well, at least specify it as Open Domain, but if you don't specify anything that means you retain full copyright. And we play by the law, mister :P
User avatar
Evil Telephone
Prole
Posts: 36
Joined: Fri Jan 30, 2009 9:31 pm

Re: love.snake

Post by Evil Telephone »

Wow. This is *really* good for a first time project. I'm particularlly impressed with the nice menu system.
snake
Citizen
Posts: 52
Joined: Tue Jul 14, 2009 6:59 pm

Re: love.snake

Post by snake »

bartbes wrote:Well, at least specify it as Open Domain, but if you don't specify anything that means you retain full copyright.
You mean Public Domain?
That is not possible for me, because of bullshit copyright law. :cry:
bartbes wrote: And we play by the law, mister :P
:shock:
Evil Telephone wrote:Wow. This is *really* good for a first time project. I'm particularlly impressed with the nice menu system.
Thanks. :)

Made a new Love with fixed Input and licensed under WTFPL.
At least this license is easy to understand.
Attachments
snake1.1.love
(25.33 KiB) Downloaded 303 times
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: love.snake

Post by bartbes »

Sorry, horrible typo, I meant Public Domain.. and: not possible?
And he is right, it's a nice game..

Oh, and btw, the LPCL means nothing more than the following:
If you give it another name, do whatever you want. If you give the same name, the community is allowed to deny it. (forcing you to rename)
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 11 guests