Great! Now I want to kill someone...
Anyway, I thought about a lib once that'd automatically adjust quality to the computer it was run on, never made it though, might be a good time to pick it up.
GrandTheftLöve
Re: GrandTheftLöve
I'll add a proper menu to the game with settings etc, but that's not the most important thing right now
Re: GrandTheftLöve
Game runs at an average 34 fps for me. My specs:
Geforce GO5500 gfx card (laptop version) (I think this is right.. )
256MB RAM
1.3 GHZ single core intel CPU, not sure which model.
Bear in mind that my laptop struggles with a few dormant applications running and this game is doing pretty well at 34 fps! It's also a very nice game.
I'll try it out on my 2.9 GHZ quad core, 4GB RAM, 8800GTX machine when I get back from holiday.
Geforce GO5500 gfx card (laptop version) (I think this is right.. )
256MB RAM
1.3 GHZ single core intel CPU, not sure which model.
Bear in mind that my laptop struggles with a few dormant applications running and this game is doing pretty well at 34 fps! It's also a very nice game.
I'll try it out on my 2.9 GHZ quad core, 4GB RAM, 8800GTX machine when I get back from holiday.
Lovely quotes
somewhere within the jungle of administrative doom - rude
somewhere within the jungle of administrative doom - rude
Re: GrandTheftLöve
Very nice game!
Speed massivly improved from beta4-beta5
2.16 GHz dual Core, 2GB RAM.
What seems to be the problem is the GFX card think it was: Intel GMA 4500X or something like that.
I had 5-8 fps..., now it's 20.
My shots don't seem to hit the bots..
How about adding shadows to the players so you can better see wheather you are jumping and how high etc...
Speed massivly improved from beta4-beta5
2.16 GHz dual Core, 2GB RAM.
What seems to be the problem is the GFX card think it was: Intel GMA 4500X or something like that.
I had 5-8 fps..., now it's 20.
My shots don't seem to hit the bots..
How about adding shadows to the players so you can better see wheather you are jumping and how high etc...
Re: GrandTheftLöve
If you look closely there is a shadow under the player.Sparx wrote: How about adding shadows to the players so you can better see wheather you are jumping and how high etc...
Lovely quotes
somewhere within the jungle of administrative doom - rude
somewhere within the jungle of administrative doom - rude
Re: GrandTheftLöve
This shadow looks like a "cloudy weather shadow".
Looking forward to see more progress on this project =)
Looking forward to see more progress on this project =)
Re: GrandTheftLöve
A crisp shadow would look nicer borsty.
Lovely quotes
somewhere within the jungle of administrative doom - rude
somewhere within the jungle of administrative doom - rude
Re: GrandTheftLöve
Next release will take some time.. but you'll be amazed
Re: GrandTheftLöve
This is great! this is the game I've been wanting to see/trying to make ever since I first heard about Love. excellent job keep up the good work I'll be playing this game
Re: GrandTheftLöve
Quick status report:
First a lil' pic without comments Rewrote most of the scripts to seperate server from client stuff, redid the entity system once again, integrated Lube, started writing a menu system, experimental gamepad support, yadda yadda.. still a lot on my todo list and a lot to fix
Right now I'm at ~15.000 lines of code D:
Big project gets big lol
First a lil' pic without comments Rewrote most of the scripts to seperate server from client stuff, redid the entity system once again, integrated Lube, started writing a menu system, experimental gamepad support, yadda yadda.. still a lot on my todo list and a lot to fix
Right now I'm at ~15.000 lines of code D:
Big project gets big lol
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