A Platformer With Love!

Show off your games, demos and other (playable) creations.
User avatar
CryoNox
Prole
Posts: 18
Joined: Sun Jun 28, 2009 2:25 pm
Location: Singapore

Re: A Platformer With Love!

Post by CryoNox »

hey Robin,
I'm not exactly sure what am I supposed to do in the game :X
all I did was to jump around the platform and kill dudes by touching them, attracting like 6 of these guys -> (:P) in the process

Is there more to it, or is there a later version than version 6?
Thy father beckons.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

CryoNox wrote:hey Robin,
Hey CryoNox,
CryoNox wrote:I'm not exactly sure what am I supposed to do in the game :X
all I did was to jump around the platform and kill dudes by touching them, attracting like 6 of these guys -> (:P) in the process
The ":P dudes" are called "stars" (don't ask why). You can collect them to proceed the level (you need about 7 of them to continue to the right) and they serve as bonus lifes, that is: the larger (badass-looking) "dudes" will kill you if you touch them, but if you have stars, they will die and take one of your stars instead. (For a spectacular effect, press escape, select Load Level, and select Test2.)
CryoNox wrote:Is there more to it, or is there a later version than version 6?
Currently, version 6 (incorrectly called version 7 in some places) is the latest, but this summer I will have more free time, and thus be able to make a lot new versions (Hurray!).
Help us help you: attach a .love.
User avatar
CryoNox
Prole
Posts: 18
Joined: Sun Jun 28, 2009 2:25 pm
Location: Singapore

Re: A Platformer With Love!

Post by CryoNox »

oh okay I didn't realize you could move to the right :X Maybe you could put a signal or arrow?

Its looks quite cool by the way :D
Thy father beckons.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

CryoNox wrote:oh okay I didn't realize you could move to the right :X Maybe you could put a signal or arrow?
Excellent idea! Right now, the game is a little undocumented (ok, it's completely undocumented), but I'll try to make the important "hidden features" known to the player in later versions.
CryoNox wrote:Its looks quite cool by the way :D
Thanks ;)
Help us help you: attach a .love.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

Guess what time it is?
Progress Update Time!

A list of changes for version 7:
  • Some abstraction (i.e. putting things in functions).
  • Added a main menu. Selecting Help does nothing as of yet.
  • The powerup now actually does something: you can jump up to tree extra times while in the air.
  • The ^^ guy now does a silly dance in the main menu.
  • The beginning of LÖVE 0.6.0 compatibility.
  • Added a float-mode. If you have the powerup, you can enjoy up to 3 seconds of unlimited flying!
  • Added credits.
  • Made stars look like 8-) when has_powerup.
  • Made the "Restart" menu option restart the current level, instead of the default.
  • Added WASD keys as aliases for the arrow keys.
  • Added continue_condition(), so levels can choose their own conditions for continuing to the next screen.
  • Fixed bug where player could not die if he ever had a star (even if it was taken earlier!).
  • Added a "strong wall": you can't float through this one.
  • Working on new level.
  • Added a "super" argument to the guard ai, enabling it makes the bad guy faster and sees player from further.
  • Added a "block" ai. This one just stands still, but jumps when you jump. Impossible to get by without platforms or powerup.
I think v7 is sorta ready now. I will release version 7 at 15:15 UTC (half an hour from now). I can implement a few things before than, so if you have suggestions, please post. ;)
Help us help you: attach a .love.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

Time's up.
Help us help you: attach a .love.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

Release: Version 7 (a.k.a. the REAL version 7)

For a change log, see this post.

To download: click here.
Help us help you: attach a .love.
User avatar
Garotas*Gostosas
Prole
Posts: 41
Joined: Fri Apr 03, 2009 12:15 am

Re: A Platformer With Love!

Post by Garotas*Gostosas »

cool! it starts to take shape ... keep up the work! :ultrahappy:

btw, you can't climb the second wall in level 3, right?
I LOVE GAME, YEAH!
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: A Platformer With Love!

Post by Robin »

Garotas*Gostosas wrote:cool! it starts to take shape ...
It does, doesn't it?
Garotas*Gostosas wrote:keep up the work!
Will certainly do that. ;)
Garotas*Gostosas wrote:btw, you can't climb the second wall in level 3, right?
You can't climb any walls (interesting thing to add, though. Although, that would mean I have to redesign pretty much every level :death:). And I made that wall that high so you can't jump over it (it's possible to jump over it if it were one block lower). For those that don't know already: pressing space once you have the powerup lets you fly.
Help us help you: attach a .love.
User avatar
nevon
Commander of the Circuloids
Posts: 938
Joined: Thu Feb 14, 2008 8:25 pm
Location: Stockholm, Sweden
Contact:

Re: A Platformer With Love!

Post by nevon »

The last version is unavailable now. :(
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest