Canny the can is puzzle platformer, it's very rough(have many know and unknown bug, non-finished).
Player is scrap robot. when he slept and woke up, he's in scrapyard.
There's many same robot as player, if one die, another robot comes out, so player still can play.
Player can use debris to defence himself, make support, remove enemy, and many other purpose.
It *was* 24 stage and last boss stage. (screenshot's silhouette shows it), but don't mind it's lost anyway..
Credit menu don't works.
Don't have save, but it have password. you can see password with each level's main and paused screen.
Control:
- 4 arrow(move), Ctrl(select and jump), and Esc(pause)
It's non-finished because I killed this project myself(re-formated whole hard drive and deleted map editor and every levels).
It will finished for my lifetime, but it will take long time.
if you want use this project's graphic or something, you can use it under WTFPL 2.0 lisence. (www.wtfpl.net)
Download from git: https://github.com/NoRuBal/canny/ (sorry for no .love)
Non-finished: Canny the can
- Jasoco
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Re: Non-finished: Canny the can
The problem with using Control plus any arrow at all is that on OS X Lion and higher, it switches between spaces. So every time I moved the character and jumped, it would switch to Sublime Text 2.
That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and action these days. Much less conflicting.
That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and action these days. Much less conflicting.
Re: Non-finished: Canny the can
Thanks for tip, I never used mac, so I didn't know about that.Jasoco wrote:The problem with using Control plus any arrow at all is that on OS X Lion and higher, it switches between spaces. So every time I moved the character and jumped, it would switch to Sublime Text 2.
That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and action these days. Much less conflicting.
- Jasoco
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Re: Non-finished: Canny the can
It's understandable. As computers add more and more features you get more and more unexpected conflicts. Offering customizable controls can usually be a good idea and will help keep the player from being unable to play. I just avoid using keys like Command, Alt and Control as they are usually used by the OS. Or if I do use them, I make sure they're not ever used at the same time as another non-modifier. In my case, Control+Left and Right just so happens to switch between spaces on OS X.norubal wrote:Thanks for tip, I never used mac, so I didn't know about that.Jasoco wrote:The problem with using Control plus any arrow at all is that on OS X Lion and higher, it switches between spaces. So every time I moved the character and jumped, it would switch to Sublime Text 2.
That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and action these days. Much less conflicting.
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