Wrapper instead of porting Love2D

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SiENcE
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Re: Wrapper instead of porting Love2D

Post by SiENcE »

@sclark39 thx for your work :)!
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fictorial
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Re: Wrapper instead of porting Love2D

Post by fictorial »

Another option for going cross-platform with LÖVE would be to wrap the LÖVE API in that of Marmalade Quick.

Marmalade Quick is a Lua API atop Cocos2D-x.

Note: Marmalade (and hence Marmalade Quick) is non-free.

The 1.0 release of Marmalade Quick is set to arrive in mid-February 2013.

https://www.madewithmarmalade.com/blog/ ... rted-quick
http://quick-docs.madewithmarmalade.com/index.html
http://docs.madewithmarmalade.com/introduction.html

I really like LÖVE but I really want to focus on mobile so that's why I thought of this angle.
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IndieKid
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Re: Wrapper instead of porting Love2D

Post by IndieKid »

What about porting love.graphics.line() to MOAI? Ideas? :huh:
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SiENcE
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Re: Wrapper instead of porting Love2D

Post by SiENcE »

fictorial wrote:Another option for going cross-platform with LÖVE would be to wrap the LÖVE API in that of Marmalade Quick.

Marmalade Quick is a Lua API atop Cocos2D-x.

Note: Marmalade (and hence Marmalade Quick) is non-free.

The 1.0 release of Marmalade Quick is set to arrive in mid-February 2013.

https://www.madewithmarmalade.com/blog/ ... rted-quick
http://quick-docs.madewithmarmalade.com/index.html
http://docs.madewithmarmalade.com/introduction.html

I really like LÖVE but I really want to focus on mobile so that's why I thought of this angle.
Non-free is meh.
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