I participated in the Global Game Jam this weekend and this is the result of my solo project.
The theme for GGJ13 (http://www.globalgamejam.org) was an audio file containing one of the organizer's heartbeats. So I wanted to make a tempo-based game that used the heartbeat. To game concept of a snake game came to mind immediately.
Title Screen:
Game Screen:
Timelapse of the Development:
The two obvious bugs that I didn't get to squash in the 48-hour window are; 1) I did put protection in to prevent you from turning into yourself, but if you are quick enough you can still do it. 2) If you lose a game and start new, hearts left over from the previous game are present.
Obviously there is lots of room for polish, but I'm proud of what I was able to accomplish in a busy and hectic live jam.
And the link to the project page on GGJ's website: http://globalgamejam.org/2013/heartworm
GGJ13 - HeartWorm (Snake Clone)
GGJ13 - HeartWorm (Snake Clone)
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- ggj13-heartworm.love
- Submitted Game for GGJ13 - HeartWorm
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Re: GGJ13 - HeartWorm (Snake Clone)
Not bad, but the levels are repetitive and don't show anything new or different.
Lua is not an acronym.
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