Fonts have borders?

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MaJJ
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Fonts have borders?

Post by MaJJ »

Hi,

I tried to run my project on other PC and I found few bugs.
One was about the different speed - I solved it with dt, but the other one is about fonts. Each character has a strange border. Look at this:

Image

I know that when these "pixel fonts" get bigger than they should, it'll get antialiased a little bit. That's something I could live with, but I don't get why's the border there. It doesn't show on my "dev PC".

EDIT: I see the same problem when the error log comes in:

Image

Maybe just my computer's problem?
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rude
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Re: Fonts have borders?

Post by rude »

... fishy. Can you send the file which causes this?
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MaJJ
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Re: Fonts have borders?

Post by MaJJ »

Sure, here it is.
I've tried to run it on several other PCs and ... some do the borders too, some don't.
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rude
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Re: Fonts have borders?

Post by rude »

Hmm, I don't get the borders. Do you have OpenGL 2.0 suppoort on your computer? Which OS?
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MaJJ
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Re: Fonts have borders?

Post by MaJJ »

WinXP SP3 Professional, it doesn't support OpenGL (VIA/S3 Unichrome integrated graphics card).
Another try ...

So, are computers without OpenGL forced to see it this way?
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rude
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Re: Fonts have borders?

Post by rude »

... it should not work at all on computers without OpenGL.

Do you know if your chip supports Direct3D?
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MaJJ
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Re: Fonts have borders?

Post by MaJJ »

It's said to support D3D a little. Well, it's office computer, not gaming one - I'm glad it runs, even though with flaws.
JamesGecko
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Re: Fonts have borders?

Post by JamesGecko »

That card is an updated version of what looks like a ten year old card? It's probably just running off a software implementation of OpenGL. That's what Windows does if the graphics card doesn't have support.

Expect performance ranging from mediocre to horrible, depending on how complicated your game's graphics are. Anything using particles is a road to instant low fps, in my non-accelerated experiences.
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