Jäger is a framework for making Myst-style point and click adventure engines.
What is it not?
It is not, however, a point and click adventure system in the style of inventory-driven games. This is due mainly to the fact that I'm far too lazy to write an inventory GUI system. Seriously. That's the entire reason I'm not doing it right now. I know how it would work, I just don't feel like doing it.
Progress:
0.0.1d - First developmental version. So far Jäger can load the game.config file and use that to set the screen size, set the title of the game, play background music and load an initial scene, although nothing is yet clickable.
Things To Do:
- Load clickable images / areas
Navigate to other scenes
Play sounds when HotSpots are clicked
Roadmap:
- Inventory System
Load / Save Games
Scripting Ability*
Transitional Effects
((Please also note that the name is probably going to change, as I don't want the Jägermeister people getting upset with me. It's just a place-holder project name. I'm up for suggestions!))
EDIT: As with my other projects, Jäger is completely Public Domain.